Commando Archive
Thread: Explain the issue with Heavy Acid Rifle pls
The main issue (IMO) is that the accuracy modifiers of the HAR do not stack...
When you look at your skills you would probably notice that you have something like:
"Heavy Acid Rifle Accuracy +70" and
"Heavy Acid Rifle Accuracy +40"
Something along those lines... It should read "Heavy Acid Rifle Accuracy +110"
Well, something like that... bottom line is accuracies don't stack like they should. It would be an awesome weapon if it was fixed, but I can't seem to hit the broadside of a barn with the accuracy the way it is...
true proplem with th har is speed and ham and low dam
delay after specils is about 2X longer then the flamer specils are
ham is about 200-300
and dam is like 4k dam with specils
just to put it blunt its a wep you use if you wana die lol
The problem with the HAR is lack of any armor piercing, it is awfully slow, accuracy mods do not stack, speed mod stops at a slow +45 speed, and the range mods on the weapon itself are horrendous. Compare this to an LLC at box 4: AP1, speed +70, range mods on LLC are pointblank 0m -1, ideal 16m +14(I think), max 64m +0 but I do believe their accuracy at novice and the accuracy they get in the actual tree arn't stacking either but the range mods on the LLC itself can offset this,though not by much. I dno't see why they don't make the HAR like the LLC.