Commando Archive
Thread: Another way to burn through that annoying combat xp faster
Or you can get C12 Grenades. 110% combat xp
If you're doing it ANY other way, it's going to take forever. It's not worthing giving up FP for combat XP (which I believe was available to you pre-patch)
Well you can try hunting on Talus, goto the Imperial Outpost and take missions for Tortur's (huge looking turtles, if you haven't seen them before). But the meager torturs give about 514 HWxp and 51 combat xp, the larger ones give between 1800 to 3000 HW xp and 180-300 combat xp, and your going to get about 8-12 torturs per lair.
I've been doing this solofor the last couple of days, and I've made pretty close to 1 million in heavy weapons xp. But if you have flamesingle 2 then usually it only takes one or two shots and you have onecooked tortur. :-)And if you do mess up and get incapped, the Torturs don't db so thats a plus. So the xp is good the missions pay decent, and its a lot of fun.
Personally I'm half way towards that combat exp and rather than using the tedious grenade bleed trick (which is clearly an exploit anyway) I've just found that the Snorbals on Lok are ideal for combat exp. If you have any trapping 3 skills you can use the snare trap on them to bring them to a near crawl. Since they're vulnerable to heat and you probably took pistoleer to benefit from the Launcher pistol right away then it makes them ideal prey. The mature females and males take a bit of a pounding but they're so slow when you use the snares that you can quite easily kill them. Even using warning shot works really well.
They give you around 340 combat exp so technically you only need to kill around 120 of them for that 40k of combat exp. So if you kill around 15 a day it'd only take you around a week to get that 40k of combat exp.
Definitely use grenades (the best you can use) to get that combat xp growing. I like to get some missions and usethem on the lairs. High-level mob lairs can give upwards of 3k combat xp per lair.
Tal-N wrote:
Personally I'm half way towards that combat exp and rather than using the tedious grenade bleed trick (which is clearly an exploit anyway)
No one said you had to exploit and make it bleed. Just throw your grenades and you'll get good Combat XP. I throw my beetle at something, lob C12's and can get 1k per 2-3 throws. On lairs, I've gotten over 3k combat xp before.
Its not really an 'exploit', it just kind of works oddly... if you hit a creature with a Bleed and never hit it with anything else, it will die and no XP will be given for any skill. You wont be able to harvest, as the game thinks the creature just bled to death.
You can do a bleed, shoot it with a Carbine, and get Carbine xp that way, bleeds actually work with any weapon. Bleeds can be foiled easily tho, if someone else outdamages you even if you've bled it to death, they get a majority of the xp. So there are ways around it, and its not foil-proof.