Commando Archive

Thread: Brand New Commando; Question about FLamethrower.

dnm998
Tue Nov 18, 2003 7:22 am
#1

My very 1st FT; I was checking the ranges on it, to use it most effectively, and off the top of my head (I'm at work so can't log on to verify) the attack range mods were;



-XX at 30m


+0 at 0M


-XX at 64m



I don't remember exactly what the other numbers were, but they were both negative modifiers. So I get the best mod if I occupy the same space as my target? I don't get it.




-Ja-le Ba-te Master Merchant and Proprietor of the Emerald Star Merchants' Guild in Ironcaster

The Emerald Star Merchants' Guild is a subsidiary of Mortalis
crimrOw
Tue Nov 18, 2003 8:07 am
#2



dnm998 wrote:

My very 1st FT; I was checking the ranges on it, to use it most effectively, and off the top of my head (I'm at work so can't log on to verify) the attack range mods were;

-XX at 30m

+0 at 0M

-XX at 64m

I don't remember exactly what the other numbers were, but they were both negative modifiers. So I get the best mod if I occupy the same space as my target? I don't get it.






Yup, they are borked for certain. +0 at 0m but negative at the "ideal" range of 30m. Definately some common sense missing from these attributes. It is a good thing we can't take collateral damage, huh?

<sarcasm>This works well for us considering how great our resistances</sarcasm>



--
crimrOw - eclipse - Leiutenant II
Master Pistoleer
4443 Swordsman
Previously mastered professions: Architect, Artisan, Bounty Hunter, Creature Handler, Commando, Doctor, Marksman, Medic, Pistoleer, Scout, Smuggler
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