Commando Archive
Thread: Combat Correspondent
Last night I observed / participated in several PvP battles. PvP has changed alot post patch.Here are some notes:
- For whatever reason, damage is much less in PvP and battles drag on longer. Shots that used to do 1000-1200 in PvP now do 300-400 in combat.
- This resulted in heals and posture changes (KD) having a much greater impact on the battle.
- Some battles between the same combatants took over a minute because they were able to heal themselves almost as fast as being damaged.
- DoTs (flame, bleed)were much more effective becuase of the length of the battles.
GOOD News:
- DoTs now play more significant role and we have 2 of them.
- Longer lifespan means we got more time to get within 15m to use flame.
BAD News:
- Our one punch hard hitting shots (HPC) no longer has any chance of 1 shot kill (at least againt RM3 players)
- It seems as if the Bounty Hunter Eyeshot is not effected at all by Ranged Mitigation and continues to do the same damage pre-patch (200-250), which is more than they were doing with any other shot.
Bronzen
Master Commando / Master TKA
Sunrunner
yeah ranged fights are now true gunfights. This running around in quake abandon will end rather soon. well, in ranged vs ranged fights at least. Now people would be wise to strive for the best accuracy to hit modifier positions rather than run-around to worsen-his accuracy tactics.
theres a kneel animation to heal? OooooooOooh. I have to see that.. this is wonderful! dizzy them from range (rifleman 0.0.0.1) and they use them novice medic stimb insta-heals... and they will end up flipping like fish from the dizzy. HAHAHA.
I think they were wanting longer fights instead of who gets first shot to land wins.
I wonder if you really can KD someone when they go to heal. That will be awesome.
Quote:
For whatever reason, damage is much less in PvP and battles drag on longer.
I think this is GREAT news! I have been dying for pvp battles to last more than 3 seconds (BH kd/dizzy, eyeshot, eyeshot, eyeshot, cloning please wait...)
I am a little upset that eyeshot doesn't seem to be effected by ranged mitigation, but I will have to try it tonight.
What about PvE? given, I'm not a number cruncher, and I'm only 1.0.3.0 right now, but I took down a Brigadier General by myselflast night, and I could NEVER do that before. Were factioned NPCs included in the creature "readjustment"?