Commando Archive

Thread: Disarming Mines and Success Rates

Skrrul
Sun Dec 14, 2003 5:35 pm
#1

Until recently, I did not realize that Commando's could disarm minefields. It was an interesting experiment when our PA recently raided an Imperial PA with 3 HQ's. They had about 15 minefields scattered around. It took 10 - 15 minutes or so to completely disarm a single minefield with 20 mines. I got incapped and killed probably 100 times, but we managed to completely disarm all the minefields.


My big question/comment is, I am a Master Commando, and out of 1000+ attempts, I was only able to successfully disarm2 mines withoutthem exploding on me. I had another 5 or so that said I had found a mine and then I kneel and it says you are disarming a mine, then BOOM! Has anyone else had any experience with this? I would think a master commando would have a little better success. It was more of a game of chain healing by 2 combat medics than it was 'disarming' skill. I had less than a 1% success rate overall.


The majority of the time,I got the message that 'you do not find any mines', but occasionally a mine would go off when I clicked on the disarm mine option, and the total mines in the field would decrement by 1, even though I got a message saying I did not find any mines.


There should be some kind of built in disarm skill mods in the commando tree somewhere, so a master has a much higher success rate than a novice.




Skrrul (Tarquinas)
Master Commando
Master Smuggler
Pistoleer (0/0/0/3)
shutout
Sun Dec 14, 2003 6:37 pm
#2

i had no idea that this could be done. weird. i'll have to experiment with this.



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Townnut
Sun Dec 14, 2003 7:13 pm
#3

yeh i found out about this about 2 months ago, i thought they can be defused by all professions, i guess i was wrong....i to havent had much luck disarming them either





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tacwraith
Sun Dec 14, 2003 10:06 pm
#4

thats why you tell the novice marksman in the group to take point and you follow 50m behind him.




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Pigbrane
Mon Dec 15, 2003 8:24 pm
#5

I would use the entertainer, they are more disposable. Marksman are good for pulling ATST's out to burn.







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NobodyHasThisHandle
Tue Dec 16, 2003 6:59 am
#6

To my knowledge, anyone can disarm mines. I believe it says so in the Holocron. According to it, your chance of setting off a mine is determined by your stance, distance from the center pole, and your movement speed. If you're prone, laying on the center thing and not moving, you should be able to disarm the mines....



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maddogs
Wed Dec 17, 2003 3:15 pm
#7

if the mind field starts out at 20 mines in it you will fell 99% of the time


if it starts out at 10 you will sucseed 50% OF THE TIME


thats how it seems to work





===============================================================


Daniel' Judson-Leonheart

NathusStele
Thu Dec 18, 2003 1:22 am
#8






tacwraith wrote:
thats why you tell the novice marksman in the group to take point and you follow 50m behind him.





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