Commando Archive

Thread: Alternative Commando Weapons

RyuTzu
Sun Dec 14, 2003 11:13 am
#1

Frankly it is my opinion that the Acid Rifle is a poor copy of the Flame Trower and basically useless.


My opinion of Grenades isn't much better.


Here are some alternatives I would like to see.


1. Heavy Assault Cannon. A large high armor piercing kinetic weapon. Something along the lines of a Barrett M82A1. See www.barrettrifles.com. The proposed weapon would have heavy or medium AP, severe short range penalties, and maybe knockdown due to heavy kinetic impact.


2. CQB (close quarter battle) skills. We have a whole line of brawler skills unused. Perhaps we could have a line of skills using the brawler motiff to get say a weapons strike skill like pistoleers have. Maybe a knockdown? How about a dissarm?


3. Commando knife or Trench knife. Again a close quarters weapon utilizing our brawler skills.After all, aren't commando's supposed to be deadly with not only explosives, but deadly close up knife killers?There is a line of real life knives labeld Commando knives, from the WWII commandos and rangers.


I appologise if these ideas have been put forth by others.I spend most of my time in the game and not on forums.


JediMasterLarge
Sun Dec 14, 2003 2:23 pm
#2

reply yeah i hate grenades they are a waste....and we should have a knock down...they are called heavy weapons for a reason.....and it would be awesome to smack somebody in the mouth with the flamer :-D



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Aidn
Sun Dec 14, 2003 2:40 pm
#3

Grenades are a waste. Think about a grenade in real life, if one is thrown at a group of people, it wouldnt merely harm them. It would dismember them! I'm tired of throwing grenades that do a mere 200 damage. That entire line of commando is useless! I hope that either a) Good grenade damage is put in with splash damage, b) state-effecting grenades such as sonic grenades (to cause dizzy) and flash bang grenades, or c) grenades are moved to Master Commando and the skill tree is used for one of your afore mentioned weapons Commandos could really use more variety in their weapons!



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Aidn of Shadowfire
Master Commando-Teräs Kasi Artist
Unguilded
No current residence

Rebiv
Sun Dec 14, 2003 4:23 pm
#4

The only problem with the knives and close quarter skills is the lack of training in ANY other skill than Unarmed in the Brawler tree. I would think that SOE would have made the commando tree uber l33t. I believe that there should be at LEAST 10 more weapons to our disposal, make the necessary Minor Skills Master Brawler and Master Marksman, and have some knockdown and/or disarm skills, and maybe a NEW DOT attack for say...Grenades...maybe a type of Gas grenade that lingers over an area for 1 minute, like the mustard gas in WW1 that lingered over an area for minutes after they were dispersed....just some thoughts



_____________________________________________________________________________
Rebi
Jetok
ThePresence
Spojo

Skrrul
Sun Dec 14, 2003 5:11 pm
#5

I have some proton grenades that are 2200 - 4400 damage with AP and 10m radius. They auto-incap most players in PvP including area effect if mutliple targets are in a close group. I have incapped 4 imperials with 1 grenade. In PvE I have hit for over 6000 damage with one. I paid 45K for a case of 25 (stacks of 5), so they are not cheap. Get some good grenades and you would not think they were useless.



Skrrul (Tarquinas)
Master Commando
Master Smuggler
Pistoleer (0/0/0/3)
Ripsher0311
Mon Dec 15, 2003 2:33 am
#6

Well im not a commando, but ill tell ya this iv got nothing but great tells from folks that are using my granades, and launchers. the lower ones do rather suck in the grenades. but the launchers and higher lvl ones are outstanding,
RyuTzu
Tue Dec 16, 2003 3:41 pm
#7

Thanks for the info on the grenades.


I guess my general point is this: With the large number of points spend, and our skill base including Brawler, We don't have any melee skill bonuses or specials. Doesn't it seem odd that the only weapon generally used by us is the Flame Thrower? Shouldn't the Heavy Weapons, hit really hard? Shouldn't grenades be a fight stopper? If we have a Rifle shouldn't it be a big heavy high AP weapon? we are anti-vehicle / large target profession aren't we?


Our profession in my opinion looks like this:


Grenades (best I have seen were AP1) slow, expensive, HAM costly, and not terribly effective.


Heavy Weapons expesive, HAM coslty, (AP3 finally) miss lots, and when hit, aren't the supper damaging things they should be.


Flame thrower (our saving grace) AP0 Fairly slow, short range,does good damage and has a good DOT & is the weapon I would think that we all use 99% of the time.


Acid Rifle AP0 I own a couple. I lugged one around for a month or two. Tried using it. I found they are more usefullinsafety deposit.


Launcher Pistol AP0. I almost forgot we had it. It does allow us bleeds and gives Blast damage alternative. I still carry mine.


So all said and done: One weapon that is usefull. (FT) & One skill tree that has AP3.


And I am still dropping CH to get Master Commando. Am I nuts?


Corsair10
Tue Dec 16, 2003 3:47 pm
#8

I personally think the Commandos should have some sort of Carbine tree. Why you ask? Because throughout recent history the Special Forces/Commando Soldiers have been issued a carbine to deliver the power of a rifle in a shorter, lighter package making it easier to handle indoors but still have the range outdoors (medium range pretty much). Unfortunately I don't see this happening unless they switch the Launcher Pistol to a Launcher Carbine (use a trade in program or make the Pistols able to be disassembled and the Carbine uses the same resources or something). This is just a thought since it probably won't even happen.



__________________________________________________________


"The sword is more important than the shield, and skill is more important than either. The final weapon is the brain. All else is supplemental." - John Steinbeck
- Lowca
Wakeof Doom
Okin_Sin
Wed Dec 17, 2003 11:44 am
#9

When you say grenades suck, you do realize they give all combat xp don't you? I used c12's before even getting commando, use them to blow up the layers. I will get like 2k combat xp just for blowing up a layer with grenades.
Nerutef
Wed Dec 17, 2003 12:25 pm
#10






RyuTzu wrote:

1-Grenades (best I have seen were AP1) slow, expensive, HAM costly, and not terribly effective.


2-Heavy Weapons expesive, HAM coslty, (AP3 finally) miss lots, and when hit, aren't the supper damaging things they should be.


3-And I am still dropping CH to get Master Commando. Am I nuts?






1 - The higher level grenades are naaaasty with more damage due to higher AP. Very nice and effective.


2 - I pay 10k to 12k for 32 shot HPBCs that rarely miss and hit hard in PvE. Haven't tried em in PvP yet. When getting to Master, I would use it to take out the Tortur Bulls on Talus with one shot so I could clean up the rest of the camp. 7000 points on non-armored critters is a pretty hard hit.


3 - Not at all! Commando gets better as you get bigger. The pluses to the Heavy weaps makes things much nicer, plus you get access to the meaner grenades.


Stick with it! You will most likely enjoy it. Just don't pop a proton grenade at a charging critter....ouch.




Nerutef Sobekhotep [GoE]
* Master Rifleman *
* Teras Kasi Master *
~ CEO Nerutef's Micro Mining INC. ~

Vinceroix
Thu Dec 18, 2003 10:38 am
#11

Until they can frob me up a grenade launcher, I'm not actively stocking grenades....


I make a single exception... Cryoban.


I have seen no other cold damage weapon. This has been useful on occasion... Plus laying out a big blue kaboom always raises eyebrows when you launch one in a big PvP melee... I was once accused of using force powers when I laid out a few people using some nicely sliced Cryobans.



Want a good laugh, throw ice at people... the 'wierd' graphics alone will make people flake more than pulling a durni out of your back pocket.


Lynch, Master Commando of Flurry


Force Unsensitives - Frozen and burned... like deep-fried cheesecake.

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