Commando Archive
Thread: Stuff to add to field tactics and master box (non weapons)
Field Tactics...
How about this tree receives abilities that are not designed to give us more firepower, but rather do more 'military' like stuff?
Aka,
Field Tactics 1: Ability : Ambush (commando goes to kneeling position, gets immobilized, receives high to-hit bonuses and weapon speed is reduced by 25% with any weapon equipped. cannot be used in-combat, breaks when commando moves).
Field Tactics 2: Terrain Use (passive ability. game will check for the altitude difference between commando and target. if commando is higher, commando receives to-hit bonuses and increased ranged defense (25% each), if lower, the commando receives a penalty for the same amount)
Field Tactics 3:Trench Kit. Commando gets the ability to deploy a kit (made by architects only) that will create a medium ranger camp-sized 'flat ground' (similar to when you put a camp up it levels all terrain around it) with barbed wire and sandbags around (noncollidable). anyone inside this trench kit receives ranged defense bonuses (10%) boost. Kit has a 'flag' of 10k ham which can be targetted by other players to destroy.
Field Tactics 4: +25 terrain negotiation
Master Box: +10 terrain neg, Firebase : commando can deploy a Firebase, which is in essence, a structure (not a camp, but it flattens terrain around like a camp) that has 3 levels: underground, ground level, and battlements level. Structure is the size of the corsec deserter bases that pop up on talus. It has 4 low level turrets (firing 100 damage Ap1 blaster shots every second, each shot havingsupression fire1 effect,and each have 5k ham, AR1). Underground level contains the 'power generator' which must be destroyed to disable the base. battlements level just allow players to fire from a raised position (better visibility, and commandos receive their 'Terrain Use' bonus up there). Firebase gives players 25% ranged defense boost as long as they are inside it.
Field Tactics 3:Trench Kit. Commando gets the ability to deploy a kit (made by architects only) that will create a medium ranger camp-sized 'flat ground' (similar to when you put a camp up it levels all terrain around it) with barbed wire and sandbags around (noncollidable). anyone inside this trench kit receives ranged defense bonuses (10%) boost. Kit has a 'flag' of 10k ham which can be targetted by other players to destroy
If what you are proposing is a "Pill Box" or "machine gun nest" I think that would rock. Couple this structure with the return of the "web" gun we were suppose to have or a hvy repeater to control an area that would be an awesome development for the commando indeed.
well those camps are not to call pets or allow to heal wounds garvin. they are combat structures. im not sure ranger would appreciate competition in camps, even if ours have **edit**ty med ratings. we'd be replacing them in groups if that was so.
so, i disagree. no med rating, no wound healing, no pet calling in those camps or anywhere in commando proffession.
however, i would agree that it would let usgenerate vehicles.. thats more military than climbing on the dewback.