Commando Archive
Thread: Worth going MTKA if you're a Wookie Commando?
Yes I know, wookies bite the big one... but it didn't say that in the bloody manual when I first started my char and I don't feel like starting a new one.
So my question is, since I can't wear any armor is it worth relying on unarmed fighting (keep in mind that I will be taking much more damage due to my lack of armor) or should I go the pistoleer/smuggler/medic route and just make sure to stay the hell out of melee range and use panic shot/low blow if my opponents get in close. I mainly do PvE, however, I like a little PvP from time to time as well.
Advice fellas?
-Hypnodx
TKA is the perfect choice to support and compliment Commando wookiee or not. The melee defences compliment the new ranged mitigation that we now have plus the removal of the cursed 2.5x melee modifier makes the commando/tka combo the ultimate player tank.
YA you'll like TKA.
TKA is the dmg dealing profession right now, and a good tank. So inbetween your flame attacks you go unarmed and take almost NO damage because of the unarmed toughness.
a master Commando/TKA can kill 99% of the mobs in SWG solo.
read my sig it explans it all
its a ver good ideal to go tkm i think its might be one of the hardest commbat profesions to builed up in but its worth it
tka is great.
but for a wookie, if you taking the melee proffession to 'tank' or engage targets in melee, then fencer will be better choice. it has more defenses, both passive and active than the tka. and their CoB is incredible.
but you will do well with tka, just know that fencer will give you more defenses, but tka has more utility (meditation and kd for one).
MrValentine wrote:
YA you'll like TKA.
TKA is the dmg dealing profession right now, and a good tank. So inbetween your flame attacks you go unarmed and take almost NO damage because of the unarmed toughness.
a master Commando/TKA can kill 99% of the mobs in SWG solo.
As far as TKA being the dmg dealing profession... isn't really true. Only if you DO NOT consider things like resistances and armor. Fight some with 80% kinetic resists vunerable to stun... then fight it alongside a fencer... you won't be saying your the dmg dealing profession.
TKA is the best melee tank to be had. We have the best toughness mod, plus the best melee mitigation now I believe too. We can theoretically out damage other melee classes... but we are limited to kinetic dmg only, and AP1 weapon only. Even then this comes at a huge cost to your HAM. Other melee professions have it easier in terms of HAM.
Master TKA/Commando ..... 99%?!?!?! Please point out that other 1% so I can go solo killit ![]()
DOH
And you really can't forget about meditation. It's the one tree that really seperates us from other melee and truly puts us in the role of pve tank.
No other melee class can tank jungle voritors as well as a TKA can.
Cool, thanx for the replies...
So can I assume that the lack of armor isn't gunna hurt me as bad as I think it is? because that is one of my major issues with taking any melee profession as a wookie.
Also for the FENCERs what kind of build template did you guys use? Do you go all the way for master fencer?