Commando Archive

Thread: Us Hybrids should not be weaker than a single elite profession...

JWarmie
Sun Mar 07, 2004 2:44 pm
#1

right now in PvP aMC (who takes up master marksman and unarmed 1-4) will get owned by a pistoleer (who only needs pistols 1-4).


think about this.


somone whose sole purpose is to be a hardcore combat god should not get owned by somone who has spent maybe half the skill points in a combat tree and is a weaponsmith for example. yet everytime i see a MC or MBH duel a pistoleer or TKA or rifleman they get handled horribly. if you spend practically all your skill points to master say bounty hunter isn't it odd that you, somone whose job description is basically to own all in PvP is getting owned by a rifleman/armorsmith?


i know there are alot of these topics but im just really pissed off after losing 3 straight duels to a pistoleer/chef. (both unarmored/unbuffed)
JWarmie
Sun Mar 07, 2004 2:45 pm
#2

agh! my internet spazzed. sorry for double topic
LordSeckmoth
Sun Mar 07, 2004 3:30 pm
#3

I do agree on this in a way. I've been saying a lot, for the combat rebalance, that there should be a SP vs combat defense/damage output calculation. We are unable to be as versatile in our combat choices because of the SP cost, and BH has it even worse, and I do hope that this is being looked at for the overall balance. I keep fighting for the overall nature of SWG, and have since these forums began pre-beta, and will continue to do so until the game ends.
DrCobra01
Sun Mar 07, 2004 4:02 pm
#4

i agree this is the biggest bulls*** in the world. You see commandos fighting say Tuskens and they own everything doing 10k damage and kicking everyones butt. But when you get into PvP its totally different. I saw a TKA destroy a Master Commando.



Osvisri

Dark Jedi OverLizard

(gggggggggggggggg]WXg[w]g]]]gg[[[g[w]gWX[gggggggggggggggg)


jcow79
Sun Mar 07, 2004 4:06 pm
#5

Maybe this is a sign that you should stick to PVE or get some more skills.



'Josh on Ahazi server
-Obsidian Order-
-7410 -959 Obsidian Pointe on Dantooine
Raptor2k1
Sun Mar 07, 2004 5:36 pm
#6

Why the heck should we stick to PvE? We're commandos, not big game hunters. I disagree with us being combat lords, but by the same token, it's ridiculous that the commando proffession is so weak in comparison to any other elite combat proffesion - except for maybe Pikeman. At the very least, we should be about equally matched 1 v 1 withany other elite combat proffesion.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


ElrohirSoR
Sun Mar 07, 2004 5:52 pm
#7

TKM owns any profession if you let him get close. All they have to do is KD 2 and your on your back dizzied. Add in the fact that they do consistent 500 to 800 dmg hit in PvP even with a piss poor VK = ownage for anyone. But seeing how we commandos have to get in close to use your special means we have pretty much no hope against a TKM. I really think the dev need to add a high KD defense bonus to commando because of this. It would help balance things alittle but not much. But also remember a lot of other professions can and will put a commando flat on his back, personally i think they need to address the dizzy/KD combo.


The major problem i see in this game is how unevenly the defenses are given. BH, a profession that requires the most amount of professions have hardly any defenses. Im not talking about just melee or range, i mean bonuses to save vs KD, dizzy, blind. I really think the defense mod numbers for state defenses (KD, Blind, Dizzy, etc) all needs to be dramatically increased in all professions. Not to the point that you will never get stun or KD, but at least to the point where you have a chance at not being thown on your back. Really does havinga crummy+15 blind defense do anyone any good? nope but that is all the protection most profession with an exemption of a 1 or 2 get.





Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
Phildo
Sun Mar 07, 2004 6:18 pm
#8

Right on Elrohir!!



I supported the old system, but it didn't help. I now support working with the devs to try and make the new game something we'll enjoy.
Sivol
Sun Mar 07, 2004 7:36 pm
#9

My MC pvp/pve set up. Master Commando (yay), 4000 Fencer, and 4304 TKA. Dodge/Block/Counter Attack all getting nerfed so no point in stacking these anymore. Range defense works out to be 161 and melee defense 163. Add a few nicerange defense taples/platesand your closeing in on 200. Range mitigation 3 and melee metigation 2. But I do agree with everyone else... we do miss an aweful lot (pub 7 accuracy food works tho yay). At least with enough defenses you can close in and attempt to lite them up instead of getting knockdown/dizzy or spammed with master headshots lol. 160ish melee is enough to evade most pve things frequently... except for Krayts of course. Just my 2 cents on this.



Erok - Carbineer Extrodinaire
owning gIMP's since '03
KeziEka
Sun Mar 07, 2004 8:35 pm
#10

According to Dev's, all of life's problems will be solved with the upcoming combat balance...


(yeah, right)





-Kezi Eka
Master Commando
Apprentice Sharpshooter
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