Commando Archive

Thread: Rocket LAuncher info . . .

JohboBocal
Sat Mar 06, 2004 2:09 am
#1

With those who have experience using the RL, and other disposables:


What kind of damage should a RL be doing to a Large Turret?


And what tactics do you use to take them down?






Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
La-grange
Sat Mar 06, 2004 2:35 am
#2

Rocket launcher does blast damage in a 6m radius with AP3. You get the most speed and accuracy mods for it as well.

Never taken down a turret with the rocket launcher. Turrets, especially the large tower ones, just have too much ham for me to burn through without dying going solo. If you can use obsticals to block the turrets view so you can heal then its possible to do. Just remember that you can't kite with a rocket launcher. You fire that thing and your stationary for a few secs making you an easy target.

Personally. I use the launcher pistol and stopping shot. That allows me to use whatever advantage the terrain can offer (i.e. trees, walls, bases) while kiting. Might take a bit longer but if you do things right you'll live longer too.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
Raptor2k1
Sat Mar 06, 2004 2:36 am
#3

I can't speak on using RL's as being a pistoleer/commando it's 10x more effective to spam fanshot on the turret.


Basically though, get something resistant to the damage type the turret you're attacking uses to take its fire while you plug away with the explosives. Taking them head-on tends to be a bad idea, as they hit pretty hard, even with armor.


I'm guessing the RL would probably do around 5k damage per shot on a turret, so you might need to go through a few to destroy one.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Gairnok
Sat Mar 06, 2004 10:49 am
#4

From someone that has used them in RL. The turret would be taken out. If it was a Turret made by us, and the rocket launcher was made by us (US or another country.) It would be rendered dead. Or highly damaged. 2-4 Shots would totaly destroy it.


However RL does not come into play here.






Best,

Gairnok
Raptor2k1
Sat Mar 06, 2004 2:26 pm
#5

Unless you have an AT-ST to take the flak for you, hehe (and it's not a blast turret.)



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


La-grange
Sat Mar 06, 2004 2:58 pm
#6



Raptor2k1 wrote:
Unless you have an AT-ST to take the flak for you, hehe (and it's not a blast turret.)





LOL. So true.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
StarNick
Sat Mar 06, 2004 11:53 pm
#7

ham wise..RL is worthless with damage its cranking out


i average about 3-6k dmg with each rocket hit..gotta stand still..long reload..and very high ham costs

Meanwhile with my LP i can get up to 2.5k dmg with stopping shot @ 1.3 spd @ a fraction of ham costs



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JohboBocal
Sun Mar 07, 2004 1:11 am
#8

Yeah, the problem is that the turret HAM is 100,000, and when I hit it with a rocket launcher, I only hit it for less than 2k. And if my math is correct I would need over 50 rockets to hit it. Since they are very expensive, and there is no way to survive in fromt of a turret, even with bufffs, for very long. And as mentioned earlier, kiting is not an option.


Just curious if more people think the RL should be doing a lot more damage. I thought I would be taking out at least 50% of the ham with a shot. I guess I was wrong, lol.




Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
La-grange
Sun Mar 07, 2004 1:46 am
#9



JohboBocal wrote:
Yeah, the problem is that the turret HAM is 100,000, and when I hit it with a rocket launcher, I only hit it for less than 2k. And if my math is correct I would need over 50 rockets to hit it. Since they are very expensive, and there is no way to survive in fromt of a turret, even with bufffs, for very long. And as mentioned earlier, kiting is not an option.
Just curious if more people think the RL should be doing a lot more damage. I thought I would be taking out at least 50% of the ham with a shot. I guess I was wrong, lol.





Worked fine for me. But then I was in a group when the five of us assaulted this thing. LOL and if it werent for the doc rezing us we probably wouldn't have done it.

I was armed with a launcher pistol at the time and was doing an average of 1k of damage every shot so draw your own conclusions. I know that I took the ham of the large tower turret down by almost a quarter by myself while the rest of the group assualted the base itself. But I wasn't remaining out in the open for any longer than 3-5 shots at a time. Most of the time I was hiding behind anything that would provide cover to allow my ham to regen.

Its very possible to take one out by yourself but it takes time, effort, and good use of the terrain plus smart tactics. Those darn things throw out way too much damage to tank one.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
Zaax
Sun Mar 07, 2004 4:51 am
#10

what about with a group? say 3 commandos and 2 riflelaman? then would it be a good idea to use RL? (the reast of the group hits the base)



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
Raptor2k1
Mon Mar 08, 2004 1:06 am
#11

As a group you'd be best having 3-4 pistoleers with novice commando blast the heck out of the turret, while having a CH pet take the turrets fire (or a Walker if you're Imperial.)



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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