Commando Archive

Thread: need advice from master commandos on the LAUNCHER PISTOL!!

angristVong
Sat Feb 21, 2004 11:31 am
#1

i know some of you might not use it much since it requires pistol speed and accuracy.


but im going to master pistols and get some dirty fighting.



the question i have is this - should i drop most of my TK to master marksmans for the Launcher cert?


this might sound crazy but

1. i hate tk, really not a fan of the profession (my girlfriend wanted to master tk on this toon blah)


2. i'd also like to get the box to help take down bases in commando



i mainly want the blast effect for atst-turrets.


let me know how you feel about it and if it could be worth the time and skills

thanks
Logitition
Sat Feb 21, 2004 11:36 am
#2

Th launcher pistol is ONLY good for turrets... AT-ST's will take some damage from it, but really it is better to have a TKA hit it or a rifleman with a T21.. U will not be able to really do much to an armored opponent with it if u use it for pvp.... so if u are going to take master mark and unarmed 4 just for a pistol that will be good on turrets u might wanna rethink it.





g!g (()beh )(aum'jmi)\~
][][][][][][][][][][][][][]Imperial Servant of the People][][][][][][][[][][][][[][]
Lifylos
Sat Feb 21, 2004 11:41 am
#3

Theya rent terribly effective againt At-St's, If you anna torch them I reccomend Rifleman, or Swordsman. They aer effective on Turrets though. stopping shot every second, on a blast vuln building will take it out awful quick... So its your call.



Seishenoru Verin...gone on Febuary 22, Cyas guys...

Dont mind me, just trolling on my last day...
Evelas
Sat Feb 21, 2004 6:37 pm
#4

The launcher pistol has one good side to it, other than that it causes massive lag in the hands of a pistoleer. If you hate brawlers, and one is in your group fighting a medium/small sized creature with large amounts of HAM, pull out your LP and shoot away. This usually turns your target into a nice orange ball of fire until you stop shooting, which annoys the hell out of most melee guys that like being able to see what they hit.



Evelas - Jedi, Magnan - template pending
"I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
angristVong
Sun Feb 22, 2004 5:24 am
#5

hmm i've heard people say diffrent things.



i guess it depends on a few things.



1. if you have last ditch


2. if you have lots of pistoleer accuracy speed to back it up.


lexuss
Sun Feb 22, 2004 9:10 am
#6

I am thinking of dropping tka as well dude. Currently i am Master Pistoleer, Rogue and TKM, my plan is to drop tkm, master marksman and novice commandofor the launcher pistol and have the commando flamethrower tree as a kind of substitue of the close range damage i could do with tkm.


/panic shot (delay for 10 secs)

/lowblow (make take one or two times for this to land)


while there down set them on fire with flamethrower, the last ditch'em with launcher till there brown bread.







Asarliat Crihb
color=#ff0033 size=4>Assassin for the Emporer
JaydedPh
Sun Feb 22, 2004 2:45 pm
#7

LPs can be effective under a few conditions; 1- You have heavy damage (mine powersup to 550 max dmg), and 2- You either have pistoleer or accuracy skill tapes to get you into the 70% plus range, 3- You have some special shots either from the smuggler DF tree, or the pistoleer attack tree.


I love to have people try to kite me only to pull out my LP (which has ZERO for range modifiers) and kite them back by staying 60M or so away, making their accuracy horrible.


And nothing is funnier than laying the panicshot 10 second delay on someone then running up and giving them the flamecone2 or flamesingle2. Same goes for low blow.


Jayded, Sunrunner


Kammots-Ahazi
Sun Mar 07, 2004 11:25 pm
#8

I am working master pistoleer and want to know if the LP is worth getting novice commando. I will have left over for flame 3 also. I have read that the dx2 will do around the same dmg as the LP. Is that right? If you have an LP and use it .. can u post its stats please. Thank you in advance.




Advocates of War - Kammots
"Work is where I go, not what I do there" - Kammots

"wOOt"

Raptor2k1
Sun Mar 07, 2004 11:54 pm
#9

For general purpose combat, I actually like the DX2 more than the LP myself. It has AP, it's excellent at close and medium range, and it has a highminimum damage. The LP is only really useful on blast-vulnerable targets.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Tepic_Sand
Mon Mar 08, 2004 6:10 am
#10

Doesnt anybody think this is really stupid? to use one of our own guns effectively we have to train a completely different skill....


I wonder what will be in the next update. Maybe we wont be able to use our rocket launchers unless we have master doctor



@@@@@@@@@@@@@@@@@@@@@@@@@ COLONEL TEPIC
@@@@@@@@@@@@@@@@@@@@@@@@@ OE
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@ MASTER WEAPONSMITH
@@@@@@@@@@@@@@@@@@@@@@@@@ SMUGGLER'S ALLIANCE PILOT
@@@@@@@@@@@@@@@@@@@@@@@@@ REBEL SOLDIER

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