Commando Archive
Thread: need advice from master commandos on the LAUNCHER PISTOL!!
Th launcher pistol is ONLY good for turrets... AT-ST's will take some damage from it, but really it is better to have a TKA hit it or a rifleman with a T21.. U will not be able to really do much to an armored opponent with it if u use it for pvp.... so if u are going to take master mark and unarmed 4 just for a pistol that will be good on turrets u might wanna rethink it.
hmm i've heard people say diffrent things.
i guess it depends on a few things.
1. if you have last ditch
2. if you have lots of pistoleer accuracy speed to back it up.
LPs can be effective under a few conditions; 1- You have heavy damage (mine powersup to 550 max dmg), and 2- You either have pistoleer or accuracy skill tapes to get you into the 70% plus range, 3- You have some special shots either from the smuggler DF tree, or the pistoleer attack tree.
I love to have people try to kite me only to pull out my LP (which has ZERO for range modifiers) and kite them back by staying 60M or so away, making their accuracy horrible.
And nothing is funnier than laying the panicshot 10 second delay on someone then running up and giving them the flamecone2 or flamesingle2. Same goes for low blow.
Jayded, Sunrunner
I am working master pistoleer and want to know if the LP is worth getting novice commando. I will have left over for flame 3 also. I have read that the dx2 will do around the same dmg as the LP. Is that right? If you have an LP and use it .. can u post its stats please. Thank you in advance.