Commando Archive

Thread: Unarmed 4 for commando a barrier for BH+Commando combo?

Tepic_Sand
Tue Mar 09, 2004 7:04 am
#1


To me, it seems as if the only reason commando has unarmed as prequisite was to stop BH from picking up commando too, or very much of it. But this means that as a commando we lose out, sure im a TKM too but if i hadnt needed the unarmed 4 to make commando then i probably would have chosen an elite marksman skill instead, like rifles, and focus on using my flamer/acid rifle(if i could hit with it) for close combat. I know this is a pretty wild suggestion about the unarmed 4 prequisite but i can see no need for commandos to have it. It doesnt help our skill in anyway and all of our weapons are gun/explosives, why you should be able to land a few punches successfully to fire a gun or throw a grenade puzzles me.


If the devs still want to stop a BH/Commando clash then why not add a tree in pistoleers to the commando prequisite, at least then we would be able to hit something with the LP occasionally




@@@@@@@@@@@@@@@@@@@@@@@@@ COLONEL TEPIC
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@@@@@@@@@@@@@@@@@@@@@@@@@ MASTER WEAPONSMITH
@@@@@@@@@@@@@@@@@@@@@@@@@ SMUGGLER'S ALLIANCE PILOT
@@@@@@@@@@@@@@@@@@@@@@@@@ REBEL SOLDIER

EricTheGreat
Tue Mar 09, 2004 7:45 am
#2

The devs will never ever change prerequisites. Ideas for changing prerequisites have been gone over on other boards, and TH has said its never going to happen



Kenner Aldric
~Deviancy At Its Best~
BH/Pistoleer Cowboy Extrodinaire, Recovering Old Timer MDE Spice Addict

maddogs
Tue Mar 09, 2004 9:02 am
#3

but i can see no need for commandos to have it. It doesnt help our skill in anyway and all of our weapons are gun/explosives, why you should be able to land a few punches successfully to fire a gun or throw a grenade puzzles me




well not quite true some of commandos best moves come from haveing brawler

/warcry and /intimadat


ya i know warcry after pach not worth any thing but intemadat still very powerfull if used (cuting a one hit kill down to 500 dameg and makeing thos defence stakers not so godly means alot )


and i like to think of a commando as a solider and all good soliders are good in unarmed combat



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Daniel' Judson-Leonheart

Xenothaulus
Wed Mar 10, 2004 7:58 am
#4

Since we have to have the unarmed branch, I'd like to see us get at least one unarmed special for it. I'd even be happy if they removed the LP to do it. Give us one unique-to-commando unarmed attack at n.commando, and then another one or a level 2 version at master. Maybe a grapple or throw? (in the grapple's case, it would hold an enemy at melee range for 5 seconds or so. the throw would force a posture change to prone maybe.)



Xenothaulus Questor
iTunesRegistry.com: 2,938 tracks, 3.357 diversity
Tal-N
Wed Mar 10, 2004 10:59 am
#5

Two trees from BH and two from commando. Fact is that if you take the carbine and pistol skills and combine them with grenades andsomething like the HAR or flamer you still have an especially potent combination of skills No point having the LLC since you have access tobetter heavy weapons anyway in the commando profession. If you can live without themore advanced BH missions then you will find it a very enjoyable template.






Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
Shadowfire Bounterhunter / Commando

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