Commando Archive
Thread: Unarmed 4 for commando a barrier for BH+Commando combo?
To me, it seems as if the only reason commando has unarmed as prequisite was to stop BH from picking up commando too, or very much of it. But this means that as a commando we lose out, sure im a TKM too but if i hadnt needed the unarmed 4 to make commando then i probably would have chosen an elite marksman skill instead, like rifles, and focus on using my flamer/acid rifle(if i could hit with it) for close combat. I know this is a pretty wild suggestion about the unarmed 4 prequisite but i can see no need for commandos to have it. It doesnt help our skill in anyway and all of our weapons are gun/explosives, why you should be able to land a few punches successfully to fire a gun or throw a grenade puzzles me.
If the devs still want to stop a BH/Commando clash then why not add a tree in pistoleers to the commando prequisite, at least then we would be able to hit something with the LP occasionally ![]()
Two trees from BH and two from commando. Fact is that if you take the carbine and pistol skills and combine them with grenades andsomething like the HAR or flamer you still have an especially potent combination of skills No point having the LLC since you have access tobetter heavy weapons anyway in the commando profession. If you can live without themore advanced BH missions then you will find it a very enjoyable template.