Commando Archive
Thread: llc v flame thrower
heres the true facts of both weps (im master bh rtight now and was commando for a long time even the first master
)
llc specails you have cone and single both limeted to 16m (tho if used right cone can used at 64 tho more of a explot/bug)
flame specails cone and single both limeted to 16m
ok now look at modifiers on specials(note thees might not be perfect but there as clous as i could get)
flame singel 2 speed modifer X3 at master more like X2.5 with +speeds mods dameg modifer (this is alitel tricky now for tho who dont know the dot was vertuly taken away and stuck into intal attack
let me explain lets say they use to burn for 3-4k well now ensted of them burning for that 3-4k that dameg was added to the attack ensted of the dot wich sounds ok but it ant becous most mobs have atlest 50% heat resist
wich is X5.8 but with dot/newpach 6.7
so we have a flame thrower with thees stats 3.4 speed883 max dam ap 0 (this is a normal sliced flamer )
used with single 2 dos 5916 dameg (if kd its x2.7 wich would be 15973) with a cool down time of 8.5 secs so every 8.5 sec a speed sliced flame thrower can do 15k of dam if targets kd (counting in dot and not counting in any resits or armor of target )
ok now for llc single 2 mods speed modifers x0.2at master more like -2.1dameg modifer X5.8 with ap 1 added in its 6.0
so we have a llc 3.5 speed 790 max dam ap 1 (this is a normal speed sliced llc)
used with single 2 4740 (if kd its X2.7 wich would be 12798) with a cool down time of 1.5 sec so every 1.5 secs with a speed sliced llc i can do 12k of dameg if target is kd (not counting in resist or armor of target)
now i know there sliced 40% krayted weps out there that would send thees statsway off but this is your narmal wep stast
took me a bit to actuly pull all the mod ifers to gather and im not 100% sure on them but i can quarinty there with in 0.5 of what theyreally are
so that sed
a llc can in 10 secs can put out a toltol of 30k dmaeg but we all know that it not going to hit all 6 times and its not going to hit max dam every time so 20k would be around normalrandom pool if target was kd the hole time 72k or arund 40k ![]()
a flamer in 10 secs can put out a toltol of 11k dameag but what if he missis onec that cuts his dam in haf :/ if he misses 2 times he dos no dam at all if kd 30k to 15k in 10 secs
well thos stats stated you can decied wich has the higher dps (tho i think is quite esy to see )
now if were talking in efecintcy in ham cost after shooting 10 times with the llc you will have no ham (if unbufed )
and after 10 shots with a flame trhower u still have most of your ham if not all (unbufed )
but if buffed and on brandy the llc powns the flame thrower
ps
plz remaber this last pach really nerfd the commando dot they cant stak any more and it now takes in heat resist so all of thos who remaber the flame thrower as owning think about that nice 10k dot being max now 2.5k
The_Domonator wrote:
If,I understood that, you said the LLC was better than the flamer. Take into consideration, the flamer deals damage over time. Allthough not its former slef, its got potential.
The_Domonator wrote:
If,I understood that, you said the LLC was better than the flamer. Take into consideration, the flamer deals damage over time. Allthough not its former slef, its got potential.
Thunderello wrote:
Put 5 master BH up against a krayt, and put 1 Master Commando up against a krayt, the loan man will have the krayt dead soon, the massive health wounds like 55% is amazing, you can have a whole group of pistoleer rifleman tka fighting a dragon and doing pretty much nothing, but 1 commando in the mix makes it a whole lot faster lol.
.. really? last krayt I was at had heavy AR and 60% resists for a normal, 90% for an ancient. I don't think my flamer did much of anything to it.
Srednii wrote:
Thunderello wrote:
Put 5 master BH up against a krayt, and put 1 Master Commando up against a krayt, the loan man will have the krayt dead soon, the massive health wounds like 55% is amazing, you can have a whole group of pistoleer rifleman tka fighting a dragon and doing pretty much nothing, but 1 commando in the mix makes it a whole lot faster lol.
.. really? last krayt I was at had heavy AR and 60% resists for a normal, 90% for an ancient. I don't think my flamer did much of anything to it.
What he said, but isnt it 70% for a reg? Anyway, I was with a riflman and the only thing I could do to the damned krayt was tank it due to my defense stacking and I would have to speeder run every now and then while buffed, on 2 doses of brandi and popping muon if I got into trouble. The rifleman outdamaged me quite obviously against the heavy armor with his T21, youd seee almost the same actual damage as me from the T-21 as my 1200 damage FT only youd see his 8 times to my 1, same held true when I even used HWs.
Some of you people still got it stuck in your head that we outdamage everyone and you are mistaken. I got a good initial hit, maybe the best, but only if there is no heat resist and no armor, after that we dont even got that and DPS we are outclassed no matter how you look at it with the DOT changes we did.
Perhaps you people havent traveled with a commando since the last change and thats why you still think of us as overpowered and try to run us in the dirt here, I dont know, but I do know that those in the know about us, who used to seek me out to help them on big hunts dont anymore. I have no value other than my defenses from other professions anymore to a group.
And if you are afraid of BHs, you should be, and IMHO, they should have more advantages as well, they are a combat profession and are required to take the most points so they cannot support it with much after that so you should be afraid if al you got is one combat profession.
ShakariPsy wrote:
Has anyone actually considered the hefty drain to all 3 pool the LLC has when using it lvl 2 specials??
maddogs discussed that.