Commando Archive
Thread: THinking of being a commando for the obvious reason...but you guys have a problem..
TKM + Master Commando doesn't look to bad really. The Commando master box has +25 melee defense, +25 ranged defense, ranged mitigation 3, and +30 FT accuracy....a pretty solid bonus for a master.
Combining both leaves you with good overall melee/ranged defenses and mitigation 3 for both.
It's what I am working toward anyway. Admittedly though, this forum is making me question my efforts. A lot of Commando sucks now posting going on.
The heavy acid rifle modifiers will finally add up, so it will be just like flamethrower minus the DoT (not that there is much of one anymore). So there is a second tree you can use. And so long as you are outside and don't mind paying over 100 credits per shot you can use a rocket launcher. Most folks feel that heavy weapons are not very good until you get master commando.
My opinion is that it is very hard to say this profession is better than that one until after the combat redo takes effect. If you are good at grinding, just get master rifleman and enjoy it until the combat redo is complete. I think you will find that most master commandos are optimists at heart and think that devs will fix the profession. Otherwise they would all be riflemen.
One other note, a lot of are either master commando/master tka or are working on it. It has nice defenses, allows us to use that unarmed combat branch and it allow you to fly kites during pvp.
Regards, Drew
If u are going to try to take the commando pre-req's just to get the FT, u will be disapointed... Unless u are only pve. In pvp the FT is kinda useless against armored/buffed foes. u will end up only getting the wound damage on these guys.With the TKA KD's and defences, u will be powerfull... but u will notice u get kited a bit.Unless u are master and get into rockets and pb's.
I play a master commando/rifle 4034/TKA 4000/nov medic on kauri... all I do is pvp. I find that once u are close range against a buffed armored foe the FT is not an option... course I do not have but +5 in KD def which is kinda nuts. In those situations I have to rely on the rifle.. I have tried many time to cook armored foes... but if they got 70% to heat that awsome looking cone that does 6k in pve does about 30-100 pts of damage on an armored foe, mix in buffs and u do not dent him except in wounds for like 8 ticks...
What I found is that u need to get the FT as fast as u can... screw the damage. I use a 501-921 2.6 spd FT, your specials are directly tied to the speed of your weapon... the faster it is the more u can slam the cones out, against defence and dodge u are gonna need to sling at least 3... I have got to where I aim them and stand still for a sec so it sticks. It is nice that we get warcry and intimidate... but with so little accuracy we miss with it alot ( u can use both with a FT equipped)
I am waiting to see the new patch and how they delt with the HAR... maybe with the cone 2 on that we will have at least a weapon to hot swap to.... So far I have only found that rockets are the redeeming feature . We are not as good as a rifleman with a t21 but... well they are something.
If u plan on pvp'ing with the commando, u are going to have to dabble... it sucks, I hate it... I have almost quit... but hey, it is what we have to deal with untill the mysterious combat rework. some take the pistol... for the AP0 launcher pistol, some take TkA and rely on the FT, some take Rifle and stick more to the artillery aspect.... no matter what u choose, u will not be as strong as any of the other 'fixed' professions in a template combining them at this point in the game. (IE: Swordsman,TKA, Rifleman,Fencer,Combat Medic) -combat oriented list anyways
Untill the fix comes.. u will have to choose your fights a little more. I am what is called a 'backline' template myself... the TKA dabbles are a front line. In both situations they are going to be hurt going against a bloke that is a rifle/TKA that knows how to play his template. When armored and buffed he will have about a 30-40% chance of killing u from the gitgo.. his defence will be more... his accuracy will be more... he will have the KD if u have a rifle, a rifle if u have the KD... a stun rifle for yer compo. U catch him with a rocket from 50m away... u may have a chance.. otherwise he will have u on the run. I am not even master rifleman and my rifle accuracy is the best I have of any weapon. Fastest also. but i cannot compete with a master rifleman when it comes to cold hard damage.. specially to a mind pool.
The only thing that saves me is the equipment I own and the dabble I chose when it comes to playing commando.
U wanna compete u are going to need that 600k effect sliced armor. it better have at least 20% stun on it 75% base stats. U better have that helmet at about 80% base with 40% stun. U are gonna have to use both muon and pixies as the fall backs... pixie when u get KD'd without buffs, muon on top of the brandy double dose for the CM's and rifle exibitionists... Lots of brandy, canape... so u can regen in that armor that takes 800 in the subs. Gonna need to migrate.. 1100 in the mind and about 800 will power to survive against the head shots... and u are gonna have to still choose your battles wisely.
Uben Haum'Qui Kaurian Artilleryman