Commando Archive

Thread: Any unique template out there to compliment commando?

TechnoHic
Thu Mar 11, 2004 8:52 am
#1

I know a lot of people are MTKs and Master Pistoleers with commando and some with dirty fighting from smugler and a lot are rifleman on top, sometime I wonder if they ever really use commando anymore, and some with medic,but anyone got rare and unique compliment skills? I hear of people trying carbineer and thats pretty cool to go against the grains there.


I personally have dabled the **edit** out of this game in attempts to make commando work but I find that I like fencer, it just looks cool, so I am going to master that next. I know it is easier to master TKA and its got almost everything fencer does plus a bag of chips but there seems to be everywhere I go a master commando, master TKA combo so I want to be somewhat unique ( I know thishas been done but not a whole lot) and use what I like despite obvious advantages of TKA, also, I fear having 2 professions getting hit by the nerf bat all the time since the uninformed fools dont look to fix their own profession but instead cry for nerf.


Anyone else got unique compliment skills?



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Elder Commando
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Sivol
Thu Mar 11, 2004 10:17 am
#2

Master Commando, 4304 TKA, 4000 Fencer. Chances are they will not cap melee and range defense... justteh sub defenses. So you end up with 164 melee and 163 range defense? Add some tapes, rings, AA's, and your set for a good pve tank and can evade most pvp. I put all my tapes/plates into range and im at 189 range defense. Seems to help quite abit.



Erok - Carbineer Extrodinaire
owning gIMP's since '03
Logitition
Thu Mar 11, 2004 11:53 am
#3

They are capping those to 100-125 so it will soon be useless.



g!g (()beh )(aum'jmi)\~
][][][][][][][][][][][][][]Imperial Servant of the People][][][][][][][[][][][][[][]
Warlock_The_Darkone
Thu Mar 11, 2004 12:11 pm
#4






Sivol wrote:
Master Commando, 4304 TKA, 4000 Fencer. Chances are they will not cap melee and range defense... justteh sub defenses. So you end up with 164 melee and 163 range defense? Add some tapes, rings, AA's, and your set for a good pve tank and can evade most pvp. I put all my tapes/plates into range and im at 189 range defense. Seems to help quite abit.






as posted you are wrong.. or misread what they have said... cap will be 125... sorry... pvp tanks will all be the same... only the extra stuff will make a differnce soon!



Tewls or Malock Razorblade(ALT)
Master Merchant, Master Commando, Master Bio-Engineer, Master TKA, Master Artisan, Fencer
Master Treasure and Rare Loot Gathers
Senior Member of Dark City Corperation
Pround Member of PAX Imperius
Scylla
Sivol
Thu Mar 11, 2004 4:07 pm
#5

omg I am so wrong! Concidering they did not even say which defenses they are nerfing... no where did I seeALL defenses getting the nerf bat. Double stacking of primaryAND secondary defenses makes people ubergods in pvp. Thanks for playing.



Erok - Carbineer Extrodinaire
owning gIMP's since '03
TechnoHic
Thu Mar 11, 2004 4:16 pm
#6






Sivol wrote:

omg I am so wrong! Concidering they did not even say which defenses they are nerfing... no where did I seeALL defenses getting the nerf bat. Double stacking of primaryAND secondary defenses makes people ubergods in pvp. Thanks for playing.







Actually I think the test center notes said Dodge, block counter capped at 125, did they change that?


Oh well. I was a defense stacking fool but with commando as my only master and only offense, I could have all the defenses in the world but it would do me no good if I cant kill anyone with a little medic. Eventuallly Id hit enough times for the wounds to wear em down but by that point I was dead so mastering fencer gives me kinetic and stun to use proficiently and a little bit better defenses than TKA at 114 for ranged (fencer and commando both)I think and better status effect defense than TKA and I like fencer so I think Im going the right route for myself personally.




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Elder Commando
Carnage' - Master Munitions Trader
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