Commando Archive

Thread: Quick Commando Brawler idea

KureJiBaka
Wed Mar 10, 2004 3:38 pm
#1

Just wanna throw this out there



This goes with my (well, a lot of peoples, actually )Earlier Idea of Combining the FT and AR Spec Trees and giving commandos a different 4th tree. It's the Combat Training Tree, which gives us a pack of Defense Mods.



But i wanted to add this in:




What if we got a Series of Attacks that we could use Point Blank, but without having to Unequip our weapons?


One of my favorite Attacks is a Macro I made that Switches to my Pistol, uses Low blow, goes back to my FT and FlameSingles my target. It happens in about a second and deals around 17K Damage.


But i thought, What if you're not a Smuggler?


Well I think one of our attacks is a Swift Punch or Kick that Knocks down our target. but since KD attacks are so good this would be a III or IV Combat Training Skill


in addition we should get a Bunch of other attacks, perhaps one that lowers Posture, too (Sweep) and maybe even a High Kick that'll hit a Random Pool, or a Pre-Selected pool in addition to our normal attack.So we get a Bonus at Close Range.



____________________________________________________

Rixen, Master Bothan, Paint Jedi Master, PVP Master, and Greatest Smuggler Starsider has ever known



I support Order 67: "POTATOES POTATOES POTATOES!"



donttouchme
Thu Mar 11, 2004 5:53 am
#2

i like the idea but.......wouldnt that be like turning commandos iinto part tkas?
KureJiBaka
Thu Mar 11, 2004 8:36 pm
#3

Arent we already?



____________________________________________________

Rixen, Master Bothan, Paint Jedi Master, PVP Master, and Greatest Smuggler Starsider has ever known



I support Order 67: "POTATOES POTATOES POTATOES!"



HardcoreHick
Thu Mar 11, 2004 8:44 pm
#4

/beatdown, where you can club people with your flamethrower, or an attack where you can slam people on the ground



____________________________________________________________________________________

"You can travel the world and never find a better beer than Samuel Adams!"
Crack isn't good for you, just ask the Devs...

Flurry: Daxtali, Ex-Master Commando, Ex-Master Marksman, Ex-Teras Kasi Master, Master Doctor, Master Medic, and Rifleman for the Emperor
Raptor2k1
Thu Mar 11, 2004 10:17 pm
#5

Or better yet, we could add one or two weapon melee attacks in Field Tactics, and then use the free line for a new weapon like the repeater!



I like the idea of being able to slam oponents with my weapon, seems very commando-y. Perhaps one of our innate advantages that could come as part of our hybrid status would be the unique ability to execute certain melee state-changing attacks with any weapon that you're certed in?


I'm thinking having one that acts as a KD (which would be amove involving beating your oponent over the head with you gun - maybe make it so it has a chance to either dizzy or KD?) and perhaps one that stuns the target, where you slam them instead.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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