Commando Archive
Thread: Ok so now...
Nakahs wrote:
So when f.e. Overkillshot does 5k damage to an cl80 Mob it will do about 1k damage to a Player with good defenses (260 or higher). With the long cooldown/warmup they are balanced then.
We wont have the 1 hit dead shot but we are finally able to do some very nice damage.
That's the point. It doesn't do 5k damage, and it should.
Think about it. 10 sec warm-up time right?In 10 seconds, I could have alternated CritShot and RangedShot to do just about 5k damage anyways (or more if i happen to actually land criticals). And to do 1k to a player would be a joke. A Mdef jedi with maxed out psg/mods should lose at least 2k from a shot like that, with every other prof not only dying, but being completely wiped off the server, along with the server blowing up, and the SOE building kerploding and everyone dies in a fireball of rage!1!!!!!!!!!1
/rant
Nakahs wrote:
So when f.e. Overkillshot does 5k damage to an cl80 Mob it will do about 1k damage to a Player with good defenses (260 or higher). With the long cooldown/warmup they are balanced then.
We wont have the 1 hit dead shot but we are finally able to do some very nice damage.
That's the point. It doesn't do 5k damage, and it should.
Think about it. 10 sec warm-up time right?In 10 seconds, I could have alternated CritShot and RangedShot to do just about 5k damage anyways (or more if i happen to actually land criticals). And to do 1k to a player would be a joke. A Mdef jedi with maxed out psg/mods should lose at least 2k from a shot like that, with every other prof not only dying, but being completely wiped off the server, along with the server blowing up, and the SOE building kerploding and everyone dies in a fireball of rage!1!!!!!!!!!1
/rant