Commando Archive

Thread: There *is* something for Commandos in patch 18

Tyyylowyspetily
Thu Jun 16, 2005 7:25 am
#1

Not any real fixes, but a decent laugh.


New load screen flavor text-


"It was 50 meters tall! It had fangs growing out of it's back! It's back ridges were razor sharp! I only survived because of my lucky thermal detonator!" screams Geeot Nuetia.


Maybe it was "lucky" because it was a dud, and didn't aggro everything in the spider clan cave on him?



Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

bikebum
Thu Jun 16, 2005 7:48 am
#2

I barely read that thing, nice to know someone is getting saved by our nades other than Jedi grinding combat xp.
Reydon
Thu Jun 16, 2005 7:51 am
#3

lol. I guess that is our treat for the next 2 years. Maybe in 2 years we will get a compliment from Sony!




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
GlanocRunningstrider
Thu Jun 16, 2005 8:39 am
#4

I kinda find it insulting in a way.



The Empire is Mother, The Empire is Father.
Yggur-Bria
Thu Jun 16, 2005 8:58 am
#5

actually thats incredibly insulting... this idiot who clearly cant measure distance when its right next to him, and is quite the coward, can destroy this "huge" uber spider (i havent seen it yet but i bet its quite tough, though jedi-soloable, naturally) with a simple thermal detenator... ofcourse if any of us tried that, we'd have to sit down and wait 10 minutes before doing anything else, cos ya know, throwing a nade is incredibly hard work... and dont forget, it wont be harmed in the slightest


ahhh the joys of commando!



hey is this actually my first post? i dont remember ever bothering to reply before... woo for me


JoKen_Jash
Thu Jun 16, 2005 9:23 am
#6

Yeah, I saw that, and I was like, "Ok, either this mob is INSANELY easy, or this guy had one helluva thermal detonator..."



JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
GlanocRunningstrider
Thu Jun 16, 2005 1:14 pm
#7



Einsteinb wrote:

I have read that illegal thermal detonators carry more baradium (spelling?) in the core producting a larger total vaporization radius. Basicly the thermal detonator operates by exploding the core creating a sphere of annihilation and then collapses in on itself for a blast, if I remember correctly. Will have to check my resources after this.

Imperial Standard Issue has 5m vaporization radius.

Rebel Alliance ones can reach 20m.

A large criminal one may have as much as 100m radius.

Just double checked my resources, here is the original source:

SWG Stratics page on Star War's explosives

Message Edited by Einsteinb on 06-16-2005 04:03 PM





So we can have a smuggler slice our grenades so we can aggro 100m of MOBs?

Would be cool though if once grenades actually are worth using a smuggler could increase the radius.



The Empire is Mother, The Empire is Father.
DrakkoFett
Thu Jun 16, 2005 2:26 pm
#8


It had to have been post CU. Any of you veteran Commandos know that if it was pre CU he would have incapped himself.



Sasher Redo

Reydon
Thu Jun 16, 2005 3:26 pm
#9

In a way it is an insult. If the guy uses a Thermal Det, he is a Commando. A Commando who ran from battle. Sony is insulting us... grrrh...




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
Warmaker01
Thu Jun 16, 2005 6:14 pm
#10



DrakkoFett wrote:

It had to have been post CU. Any of you veteran Commandos know that if it was pre CU he would have incapped himself.

Sasher Redo






Not only that, but the target would run TO YOU, you throw your grenade, it MISSES the target, but the blast radius ALWAYS hits YOU, and you therefore get INCAPPED.

The devs love Commando. They love to beat the living bejeezus out of Commandos.

Knightcrest
Thu Jun 16, 2005 6:17 pm
#11


Bad post edited

Message Edited by Knightcrest on 06-16-2005 08:18 PM



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Einsteinb
Fri Jun 17, 2005 12:58 am
#12




I have read that illegal thermal detonators carry more baradium (spelling?) in the core producting a larger total vaporization radius. Basicly the thermal detonator operates by exploding the core creating a sphere of annihilation and then collapses in on itself for a blast, if I remember correctly. Will have to check my resources after this.


Imperial Standard Issue has 5m vaporization radius.


Rebel Alliance ones can reach 20m.


A large criminal one may have as much as 100m radius.


Just double checked my resources, here is the original source:


SWG Stratics page on Star War's explosives

Message Edited by Einsteinb on 06-16-2005 04:03 PM



Major Udo Eestawi (Shadowfire)-Officer in the 312th Imperial Reserves
"eq2.lucan_dlere.uddo" Is the prompt for interacting with me when in EQ2, including friends list and tells.
Check out The Continuing Battle roleplaying group and get in touch with me if you have questions about the 312th Imperial Reserves.
OsloisAwomaow
Fri Jun 17, 2005 6:40 am
#13

It probably should be:


Ionly survived because someone else threw my lucky thermal detonator!





Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

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