Commando Archive
Thread: just listing a few ideas for commandos and us future commandos
ok now im just posting a few ideas here guys, im hoping u guys will add to this, and maybe the devs will see it or sumthin.
ok
i dunno what happened to my post so ill repost it
first off, there should be no delays on any of our weapon specials. no one else has delyas that i know of, so why should we. also we are the most screwed up class of professions.
second, we should be able to use vibro knucklers and small knives to help us in the unarmed skill.
third, make grenades stronger
fourth, out the resorces that we need for our weapons in our galaxies!
ok that is all i got now. ill be back later if i think of anything else.
1- not sure I agree. I believe some, if not all, of the other specials do have delays, or add to the time until your next attack or something...not sure, but I have a hell of a time when I Headshot2 waiting for the next one.
2- /agree
3- /agree
4- /agree
Most of those put in this skill tree revision, I urge all ot look at:
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=11252
i got another one, but this is for brawler, but since i have a post here, and it delas with the commando, im postin here
ok the whole number of xp for unnarmed spec is 70k, just like all the marskmen weapon skills. its harder to fight with your hands, so make it lower, maybe like 50k or 40k. 70k is just too **edit** high.