Commando Archive

Thread: Why the Launcher _PISTOL_?

Jazuhl
Mon Aug 25, 2003 6:17 am
#1

Instead of just giving Commandos the Launcher Pistol, thus railroading us in to becoming Pistoleers to be effective with it, I'd like to see a Launcher Carbine and a Launcher Rifle added to Novice Commando. That way, we'd have the option of expanding on the other weapons we were forced to learn.

Then again, given the superiority of Pistoleers, one could argue that the Developers are doing us a favor by making us persue that profession.
Azmodean
Mon Aug 25, 2003 6:49 am
#2

I'd like to see our support weapons use special moves of rifles or carbines (depending on the weapon) since they don't get any special moves of their own... I think that would be a better improvement over a rifle and carbine version of the launcher pistol.

Wolve44
Mon Aug 25, 2003 7:15 am
#3

Basically I would like to see us have our own LP specials and lose the pistol specials altogether.



IF you got hit by a rocket, my guaess you will be thrown off of your feet if hit dead on. ( commando knockdown from Lancher pistol)


If you get hit by a flame thrower, you WILL be on fire till you are dead or someone puts out the fire ( Flame dot)


If you get hit by acid, trust me you will be feeling it for some time untill you succefully wash it off or it eats away skin, bone and anything else it touched (Acid Dot)


If a Rocket launcher is fired, everthing in it's blast redius will be thown for some distance into the air and be dizzy and disorientated for some time (knockdown and dizzy)


just those few are examples that normally under normal conditions should not even require a special move as they are self explanatory......... ahh well so much for common sense eh?


Tastyclown
Tue Aug 26, 2003 12:22 am
#4

why the launcher pistol, you ask...



it's very simple really.



commandos use heavy weapons. so what should our basic weapon be? a pistol!

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