Commando Archive
Thread: How to play commando... Launcher pistol, FT, etc
I'm currently using the launcher pistol since that's the only effective weapon.I've put some skill points into pistoleer to make the launcher pistol more accurate and stronger..
My question is, when the finally fix the commando weapons, will we be able to use the FT as a primary weapon and I can drop my pistoleer skills... Or will the LP still be primary weapon, and in which case I'd keep the pistoleer skills for the +accuracy and other pistol bonuses.
As it stands now, and apparently in the immediate future, the Launcher Pistol is to be our primary weapon. every other weapon, including the flamethrower, has limited usefulness and cannot compete with the Launcher Pistol as a primary. The Flamethrower in particular has a short range to get decent damage, and even shorter range to get high damage with specials. Couple that with the fact that all of our specials take an absurdly long time to refresh just so that we can do another attack, and you have yourself several special case weapons.
Stick with the Launcher pistol and stick with pistoleer if you want to be effective with it.
LP and pistoleer are the only way to be effective as a commando even at high levels. I got flame 4 and HW4 now and even though I love my rocket launcher the speed vs. damage is horrible, when I refer to dmg, I am talking minimum as most of our weapons always seem to hit in that range.
~Toxic - Bloodfin - Grenadeer/Expert Commando
if I can get 5815 dmg with flame single2, fluke or not, I am hoping I can nail something for 10k with my rocket launcher ![]()
Right now as it stands LP will forever be our MAIN weapon, no matter how much they increase our damage on other weapons.....why?
Launcher pistol uses the pistol line specials with little to no delays. You can use suppression fire on melee types with 2 bleeds and kill them quite safely. Yeah your HAM goes down pretty quick, however not as quick as when you use a flame thrower special where you stop all combat for 15 sec and try to run away from 15 meters after firing your special.
The fixes so far on the TC is a bone thrown to us commandos that does NOT address our primary issues. Damage output. Sure they increased it "SOME", but not enuff to make us go wow and be able to support our groups in battle.
Right now the Commando class is more a burden to our PvP and PvE grps than a help and will continue to be so till SOE finally defines and implements the role of the Commando,
As it stands we have had 3 different ppl give us 3 different answers on the role and damage output of the commando over the past month. I believe not even SOE has any true understanding of what they want to do with the commando class.
They are able to HOTFIX daily issues to balance classes, yet they continue to ignore the commando. And when the TC phase of the Commando "fix" goes live we will once again not only besub par, many will back out of the profession leaving a gap in a class that is neeeded for the Galactic War.
In the future the Commando title will be rare to non existant, as they have endured so long with no help from the DEVS and also many will think we are just plain nuts to play a class whose future is diminishing each passing day.
Any hopes we had, comes with this coming patch, and alas, the patch is not what we were told from the testing so far.
One last comment, the devs have pretty much slapped the commando's in the face by giving the Rifleman T-21 AP3 and leaving us high and dry once again.