Commando Archive

Thread: Whats up with our flamers??

JediMasterAJ
Fri Aug 22, 2003 2:38 pm
#1

Hey all, im just another Commando stickin with the class and hopin one day some of the problems get fixed, Now i will just get on with the post and talk about my favorite weapon the Flamer. When they finally changed the launcher pistol to HW xp i burned through some natchs so that i could hit flamer 1, took me like 2 days (on and off playing) and i got it. Try it out bam 900 dmg, ok thats pretty sweet but then next shot 300 dmg. Now the gun does wicked dmg but whats up with it? Here are the problems with it.


1) Why does it have max 48 range? Who am I super mario throwin fireballs here? The specials are capped at 17 range (the proper flamer range) so why isnt the gun fixed?


2)The ideal range is 0. Ok this is fair i mean like the devs said its suppost to be hard to hit things, but tell me how come the bonus to hit at ideal range is -58? I mean if i stand infront of my brother with a garden hose im going to hit him physices tells me this and its commen sense. So keep the ideal range at 0 yeah that fine i like that, but change the bonus to something positive at close range please like +10 or something -58 is just insane ( im pretty sure its -58 if its not that its something stupid like that though I have 2 different flamers so im just going off that)


3) The fact that the 2 main resources are needed in bulk in making the gun, This is killing the potental of the gun, Yeah its suppost to be rare to have these guns ok, but a scout blaster can have crazy crazy stats and with some much geared on those 2 things (the iron and the steel) and the fact that they are rare as is means that when one finally spawns and if it has OQ 85 then we are up **edit** creek.


Also the one thing that pisses me off so so so **edit** much is how they hotfix the **edit** T-21 like 15 times in 2 patchs but do they fix the flamers max range or max range bonus? Nope that doesnt mean **edit**, i mean are they smokin crack up in the sony building? Why are we getting so neglected?


Anyway my points on the flamer the coolest gun in the game no matter what anyone says


A'J Lori


Eclipse




Intrepid - Stev Syoj
MBH / MMarksman / MRifleman
New Republic -NwRep-
Kreistor
Fri Aug 22, 2003 3:00 pm
#2

Hey, I figured out your problem. You've got a cool flamer. You need a hot one. Go steal one off someone: that will be a better weapon.

All the above are known issues. We're looking at the Dev love on the TC now, and we'll see how much we're getting.



Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
Wolve44
Fri Aug 22, 2003 5:38 pm
#3

Once the patch goes live, commandos will have to buy all new weapons as our old ones will still have old stats.
TajPale
Tue Aug 26, 2003 8:06 am
#4

Jesus Crist do you know how much that will cost?
Kreistor
Tue Aug 26, 2003 8:07 am
#5

Previous weapons changes have been retroactive. There is no indication we will need to buy new weapons.



Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
ReblSoldier
Tue Aug 26, 2003 8:21 am
#6

I think we will need to buy new weapons



because the Schematics are being changed as well... anyway they will be cheaper and easier to make..



most people will want a new one because with easier resources a Weapon Smith can make a much beter weapon.

Kithkin
Tue Aug 26, 2003 8:41 am
#7

not everything gets changed durring patch.
i had a unnerfed probot for a long time.. till a at st warped 90m away and 3 shotted him.. then warped on me and one shotted me.
ppl still have t21 with high damage and ap3.
trust me when i tell you.. you will need a new weapon.. thier no way in hell they goign to know how much damage to inc on you weapon. mines about 258 damage max.. and an ideal range of -57. them are not hard coded stats like armor piercing and ideal range.. all flamers are ideal range one and ap 0.. thats easy to update all flamers.. thier damage and acc are not.

besides i want to make a flamer with 900+ resources.. will be way better then the 150 stuff i was forced to have used.

Kithh Kannon
commando
master weapon smith
and no points for anything else
Kithkin
Tue Aug 26, 2003 8:44 am
#8

opps too many numbers flying threw my head.. i mean all flamers are ideal range of 0 and ap of 0.. dont want a big flame for not knowing my flamers stats

Kithh Kannon
commando
master weapon smith
and no points for anything else
wolfgang74
Tue Aug 26, 2003 10:29 am
#9

I just want to know when this patch is going live, someone, anyone have any idea when it will happen?
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