Commando Archive
Thread: The devs should completely overhaul commando
Just kidding, but I wanted to make a point that all the posts calling for such are a waste of time, seriously. There is no way these guys are going to restructure the commando skill set, weapons..etc.
We should quit wasting our time asking them to do so and concentrate on fixing what's broken and getting this thing up and running asap. Besides, how many of us are willing to wait around for years while they reconstruct the commando skill set, weapons..etc? I'm certainly not willing to wait it out that long.
Instead we should concentrate our compaints on things that can be readily fixed, not our perfect vision of the commando because quite frankly, despite the vast amount of great ideas, it ain't happening.
That's hardly a complete overhaul like some are calling for on Commando.
our class tree *needs* an overhaul
primarily, cuz we're still stuck in transition...there are many things about commandos that was suppoused to make up the class, but then was ditch, and they're changing or changed (for ex: in the manual how it said we construct our weaps and required engy IV)
thats the major problem here...we got some components (i believe for nades) to construct, but no way of using em - because we were but now arent suppoused to have the ability to do that - many of our weapons are broken, or are messed up because most undoubtedly, they hurriedly changed the tree around before launch (like how flamer is considered a melee weapon, acid spec was originally had to do with manufactering components, etc)
If they would just make the 'extremely powerful' weapons work as advertised I'd be happy. No way in hell I'm waiting around fora complete overhaul to commando. That could easily take months if not years considering the lack of progress thus far.