Commando Archive

Thread: Commandos / Devs something for you to look at

Rezael
Tue Aug 26, 2003 8:43 am
#1

I posted this on another post on accident...i meant to put it here...sorry for the repost...

Commandos:

I love the idea of being a commando..hell when i was a kid i wanted to be a navy seal..and take a squad of well trained commandos onto some sort of special ops mission and kick butt...but of course i became a corporate accountant...and now i waste my time crunching numbers and posting here....

but back to commandos..this is what they need....
I know you devs dont want to restructure the entire profession so using your basic skill layout heres what i propose...

Okie you have Field Tactics, in there should be certs for all gernades...and some melee special moves as well as gernade special moves...


Field Tactics 1 -

Cryoban Gernade Cert
Thrown Weapon Accurace/Speed +10
Melee Defense +15
Bone Snap - (sounds harsher then it is) This is an action attack melee move that attempts to break the current Mobs appendage, can stun.

Field Tactics 2 -

Thrown Weapon Speed +10
Melee offense + 5
Defense VS KnockDown +5
unarmed damge +10
Glop Gernade Cert
Double Toss - Throws two gernades - This has a high ham cost but doubles the amount of gernades tossed...

Field Tactics 3 -

Thrown Weapon accuract/speed +10
Melee Offense +5
melee defense +5
Imperial Detonanator Cert
Pressure Point - Health melee attack w/ dizzy

Field Tactics 4 -

Cert to thermal detonator
Thrown weapon accuracy/speed + 10
melee defense +5
unarmed damage +5
Final Assualt - throws 5 gernades extremely high ham cost as it being a an extrmely dangerous tactic....
does lots of damage but pretty much wipes your action pool...

(now to those who think the field tactic skill tree is too strong the way i have proposed also take into consideration there is no knockdown...and that it uses COMBAT EXP to gain in...so the climb is much slower)

Heavy Weapons Support - I like this line the way it is i would just add some flare to it by adding some special moves for these charges weapons

Heavy 1 -
no change

Heavy 2 -
Delay Shot - Shooting this shot at an opponent causes their advance on you to be delayed almost freezing them at their current point.

Heavy 3 -
no change

heavy 4 -
Push shot - Using this technique a commando uses his heavy weapons at a closer range pushing his victim back a few feet to give him some room..


this tree now gives some life and fun to our charged weapons, making them also tools in battle so the commando master of the battlefield negotiate the way the battle is played out...now remember these special are for use on teh charged weapons...so like if that AT-ST got too close you could send it back or if it was advancing you could freeze it at a long range then continue to batter it....this makes us a valuable tool on the battlefield..these specials would also take more life from our charged weapon....so using them sparcely is wise...which makes us less likely to use them in an inappropriate situation. like a duel inside a cantina =)

Acid Rifle Specialization - i say debunk these 2 specials..and give us to new ones that are original and fun.
otherwise just bump us the mods a lil more so were more profiecint in it.

Acid Rifle - 1
Acid Bath - Drenches Current target in acid causing it to take damage over time...also stuns.

Acid Rifle - 2
no change

acid rifle - 3
Acid pool - Fires acid onto the ground at a targets feet causing him to burn from the ground up. Very high DOT special - area effect

acid rifle - 4
Acid bath 2 - stronger version of 1


Now the acid rifle is unique, and fun, watching a bantha die from a pool of acid would imo be very cool.

Finally the Flame Thrower - I love flamethrowers i think they shuld be really cool...i think the tree is ok, mods should be fixed so we are a lil more profiecient in it..cause hell were teh only ones who use it.

FT 1 -
Flame Burst - This shoots out a concentrated flame very rapidly out of the flame thrower doing some damage and continues to burn the victim - this is a QUICK DOT, its delay is short but the DOT damage is also not as high.


flame 2 -

Fire Stream - This is also a dot but much longer delay then the first but much more damage.(area)

FT - 3
no chage

FT - 4
Flame Burst 2 - more powerful version of flame burst


Master Commando -

Melee Damage +5

all weapons +10 speed/accuracy/damage (depends i guess on how you do mods for others)

Neck Snap - The commando attempts to snap the opponents neck causing mind damage, and may or maynot KD ( i dont like KD's plus i want to sound like im trying to overpower the profession)

acid pool 2
flame stream 2
proton cert

(this is just a suggestion it may be overpowered but we'll see)

Hell Fire - A commando using a Rocketlauncher completely empties all the charges in the weapon(must have a minimum # of charges left in weapon), and fire the most devastating attack on an incoming army. This attack can hold back an entire advancing on his comrades at his own personal expense.This attack wipes all hams to zero. but can freeze an entire advancing army (20ish). to give time to his comrades to escape. this incapicacitates the commando and sinse mind isnt healable...he cant continually be healed once he does this hes down for the count.

I believe if teh weapons are fixed correctly this makes the commando profession completely viable. and makes us an asset on the battlefield. makes us strong but not too strong due to the fact we dont have a KD. and no ranged ham specific shots. We also use unarmed more. but we wont rely on it unless we need to, like a cantina brawl =). i also use the skill trees given to us by the devs...

Commandos - Expert Combantants with knowledge in all weaponry. Masters of battlefield tactics, and the only ones capable of using heavy weapons effieciently. The Commando is a force to be rekoned with on a battlefield.


let me know what you think.

"Let me Get my Wizard hat and Robe.."



~ Rezael Slyblade ~
~ SYN~

~ Stacking Your Naritus ~

~ Turning Fine Imperials Into Skeezers Daily ~
Dong-Trang
Tue Aug 26, 2003 10:06 am
#2

I know exactly what you mean when i was younger i wanted nothing more than to be a United States Marine well once i graduated i did it spent a couple of years in securtiy forces and some more in the Marine Corps infantry,, then i had some medical issues and had to give up my dream.. Now to try so hard at getting to be an elite combat profession and seeing that its not a commando its more like some JROTC "if you dont know what that is too bad" but yeah its very discouraging that a npc commando is bad ass and all of us that have actual functional brains are weak...



Redmist has Retuned
Rezael
Tue Aug 26, 2003 2:39 pm
#3

/bump

can i get some feedback?



~ Rezael Slyblade ~
~ SYN~

~ Stacking Your Naritus ~

~ Turning Fine Imperials Into Skeezers Daily ~
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