Commando Archive

Thread: Is anyone else getting bored with Commando Skills?

origitat
Mon Sep 22, 2003 8:50 am
#1

Yes at first when the patch came in and made us powerful I had my fair share of fun. But now whenever a battle between rebs and imps break out , within 5-10 min half of the people have black ham cuz of the over abundance of commandos. Lately I haven't been doin anything with my Commando skills and have been raising TK. I'm just wondering if anyone else is a little bored because of so many commandos running around with their shiny little flamethrowers. Perhaps It would get better if they fix grenades and other things so people actually use other weps besides flamers. Any thoughts guys?



------------------------


Ramir Castelanas of Shadowfire - Once a Commando - always a Commando!


Dreaming of the Pre-CU days but will be here to the end!
chronicyoda
Mon Sep 22, 2003 9:11 am
#2

Yeah, im really getting sick of it also. Every time there is a PvP battle, there is like 6 people with Flame throwers. And Most of them only got commando for the Flame tree.


Jeck Chopalla

Willistonia
Mon Sep 22, 2003 9:12 am
#3

You seem to imply that the only PVP is when it's band of Imps vs. band of rebels. I have found that going around rebel controlled cities, overt, and initiating attacks one on one, one on three etc. to be very fun. Alot of folks seem to believe the only PVP is inside a city where the revenge TEF is used and used again. Try going overt, and attack the enemy in such a situation. It takes skills, it is fun, and it does not mean you will die 30 seconds later when your Revenge TEF comes looking for ya.
Kane_Firestalker
Mon Sep 22, 2003 10:07 am
#4

I am not bored at all. I enjoy attack from a distance with a heavy particle beam or a rocket launcher and turning half of their block black with that, then when they run in hit them with flame. As soon as grenades drop down in price, I will start tossing those into crowds of people.



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lockder
Mon Sep 22, 2003 11:27 am
#5

im bored beacuse i can use only flame thrower, LP lacks specials( i dont like special from marksman tree) and har dont works..



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Mister_Heavy
Mon Sep 22, 2003 11:53 am
#6

I think most any class would be a little dull with only 1/2 (at most) of it's branches being truly functional. I wish they'd make heavy weapons more accurate. I also with they'd give grenades state change effects and fix the HAR.


I'm not totally bored with it, but without my TKA abilities, I probably would be.




Heavy
Kazlok Sizrith
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Zoltah
Mon Sep 22, 2003 11:53 am
#7

I ended up dropping master commando this weekend. I had a few reasons, but for the most part I am tired of being a one trick pony with few skill points free to play with considering the incredible lack of diversity within the commando profession.


Consumable weapons: Miss too often even at master commando, and I hate throwing away so many credits just to be able to have a worthwhile ranged attack.


HAR: Completely worthless. Les dmg than the FT and since the fire DOT hits despite heat resistance it is completely redundant.


FT: basically is only useful in close quarter fighting like AH raids, and for TEF griefing. If you consider the 7 sec delay i had on FS2.

Jeren_Sehn
Mon Sep 22, 2003 11:56 am
#8

I'm getting kind of bored too. So I'm building us some other skills (Pistoleer) to use its specials with the Launcher Pistol.


Truth is, I think the Flamethrower isreally overpowered and the HAR (though currently useless in the face of the FT) is probably about right, though the accuracy needs to be boosted a bit.


The other issue I have is all the folks flocking to Grenadeer status, but not getting any other Commando skills.


It is very discouraging to know that, as a Master Commando, I have no practical advantage against a Grenadeer--because we are both equally good with the one-and-only weapon Commandos actually use. Flame Cone 2 is great, but it doesn't give me any advantage against that Grenadeer... Come to think of it though, I am at a disadvantage relative to that Grenadeer. He or she, at least, has all those free skill points to assign to other skills...Medic, TKA, Pistoleer, each of which give defensive bonuses/skills that might tip the balance their way.


Of course I have the proton grenade...but since that rarely hits...and does less damage than Flame Single 1 (and no DOT or other special effect), using one would be a bad idea.





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Cymene
Mon Sep 22, 2003 2:36 pm
#9

I think flamesingle2 should be moved to master commando, flamesingle1 moved to tier 2 and flamecone1 to tier4. This would keep everyone and their brother from becoming a commando just so they can 1 shot people. I am a master commando and a grenadier ran up to me and shot me dead using the revenge TEF. Something is broken if a low level commando can 1 shot a master.
StarNick
Mon Sep 22, 2003 4:50 pm
#10

um no, what they need are more specials..



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--Proud Commando of 42 Months-- --Last Commando Correspondent--

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Phalx
Tue Sep 23, 2003 12:03 am
#11

I felt like making a change from my FT and bought a new HAR. I'm a Master Commando, and let me tell ya, the HAR is REALLY not worth it.

People say the FT's are inaccurate. They obviously haven't shot a HAR. I couldn't hit sand with a HAR on Tattooine. I consistently found myself switching to my FT just to finish off a baddie before it killed me. I was seriously missing 60-70% of my shots. There is something SERIOUSLY lacking with that weapon if I miss that much as a Master.

I haven't tried out grenades yet. I can't justify the outrageous costs of them.

Phalx



Phalxion
Lieutenant in the Rebellion
Rebel Underground
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