Commando Archive
Thread: Is anyone else getting bored with Commando Skills?
Yeah, im really getting sick of it also. Every time there is a PvP battle, there is like 6 people with Flame throwers. And Most of them only got commando for the Flame tree.
Jeck Chopalla
I think most any class would be a little dull with only 1/2 (at most) of it's branches being truly functional. I wish they'd make heavy weapons more accurate. I also with they'd give grenades state change effects and fix the HAR.
I'm not totally bored with it, but without my TKA abilities, I probably would be.
I ended up dropping master commando this weekend. I had a few reasons, but for the most part I am tired of being a one trick pony with few skill points free to play with considering the incredible lack of diversity within the commando profession.
Consumable weapons: Miss too often even at master commando, and I hate throwing away so many credits just to be able to have a worthwhile ranged attack.
HAR: Completely worthless. Les dmg than the FT and since the fire DOT hits despite heat resistance it is completely redundant.
FT: basically is only useful in close quarter fighting like AH raids, and for TEF griefing. If you consider the 7 sec delay i had on FS2.
I'm getting kind of bored too. So I'm building us some other skills (Pistoleer) to use its specials with the Launcher Pistol.
Truth is, I think the Flamethrower isreally overpowered and the HAR (though currently useless in the face of the FT) is probably about right, though the accuracy needs to be boosted a bit.
The other issue I have is all the folks flocking to Grenadeer status, but not getting any other Commando skills.
It is very discouraging to know that, as a Master Commando, I have no practical advantage against a Grenadeer--because we are both equally good with the one-and-only weapon Commandos actually use. Flame Cone 2 is great, but it doesn't give me any advantage against that Grenadeer... Come to think of it though, I am at a disadvantage relative to that Grenadeer. He or she, at least, has all those free skill points to assign to other skills...Medic, TKA, Pistoleer, each of which give defensive bonuses/skills that might tip the balance their way.
Of course I have the proton grenade...but since that rarely hits...and does less damage than Flame Single 1 (and no DOT or other special effect), using one would be a bad idea.
People say the FT's are inaccurate. They obviously haven't shot a HAR. I couldn't hit sand with a HAR on Tattooine. I consistently found myself switching to my FT just to finish off a baddie before it killed me. I was seriously missing 60-70% of my shots. There is something SERIOUSLY lacking with that weapon if I miss that much as a Master.
I haven't tried out grenades yet. I can't justify the outrageous costs of them.
Phalx