Commando Archive
Thread: Q-3PO eliminate commando defense bonuses and reduce + flame defense for other classes..
Following is from swg.stratics.com:
I’d rather not go through specific complaints about commando, but instead cover my view of the class, and potential changes.
I’m happy with the damage abilities of commandos. That being said, I am going to recategorize commando weapons to qualify as ranged weapons. This means that they won’t get a damage bonus against other ranged attacks, and all ranged defense modifiers will apply.
The other potential changes for commando revolve around the dot effect for flamethrowers (it might be too powerful), and maybe making the lefthand fire weapons more usable against larger targets as opposed to hitting everyone equally.
That said, I will argue that commando’s damage capabilities are reasonable, but they should come at a tradeoff. I might remove all defensive bonuses from the heavy weapons line to give commandos more of a weak spot, and might even add in some flame defense modifiers for other classes.
Kevin "Q-3PO" O'Hara
SWG Community Relations Manager