Commando Archive
Thread: My Ideas For Commando Skill Tree
This is just my opinion of what I think would make commando a more interesting class to play, as opposed
to a "we got 2 specials class". First of all it would be nice to fix the small bugs which I beleive will be fixed
soon, I would also like it if the HAR went to ac1. Finnaly, I think master should be far more revarding then it
is. We all know this is a problem with all classes, so we are not alone there. Anyways, this is how my skill
tree would break down.
Novice Commando
CERT FT HAR LP Frag grenade, and Acid stream Launcher
FT Accuracy/Speed +15, HAR accuracy/speed +15, Shoulder Fired WEP +20 accuracy/speed
FT 1
Accuracy/Speed +15 Ability>Flame Single 1 High damage attack (NO DOT)
FT 2
Accuracy +15 Speed +10 Ability>Flame Cone 1 Low damage Old DOT minis crazy wounds
FT 3
Accuracy +20 Speed +15
FT 4
Accuracy +20 Speed +10 Ability>Flame Single 2 High damage (No DOT)
HAR 1
Accuracy/Speed +15 Ability>Acid Single 1 Med damage 50% chance of blind 50M range and 3 second cooldown.
HAR 2
Accuracy/Speed +15 Ability>Acid Spray 1 Low Damage 25% Armor Debuff duration 10 Seconds 50m Range 3 second cooldown.
HAR 3
Accuracy/Speed +15
HAR 4
Accuracy/Speed +15 Ability> Acid Single 2 High Damage 75% Blind
HW 1
Sholder Fire Weps Accuracy/Speed +15 Cert HPBC
HW 2
Sholder Fire Wep Accuracy/Speed +15
HW 3
Shoulder Fire Wepons Accuracy/Speed +10 Cert LBC
HW 4
Shoulder Fire Accuracy/Speed +20 Cert Rocket Launcher
Field Tactics 1
Thrown Wepon Accuracy/Speed +15
Cert Cryobryne Grenade Chance to cause delay in opponents next attack
Field Tactics 2
Thrown Wep Accuracy/Speed +10 Cert Glop Grenade Chance For Acid DOT 35%
Field Tactics 3
Thrown Wep Accuracy +20 Speed +15 Cert IMP Detonator Chance for posture Change Down 50%
Field Tactics 4
Thrown Wep Accuracy/Speed +15 Cret Therm Detonator Chance for Fire DOT 50%
MASTER COMMANDO
+20 Accuracy all wepons +15 speed All wepons (LP Included)
Ability> Flame Cone 2 Does 1 damage (but is a full effect DOT)
Ability> Acid Spray 2 50% Armor Debuff (15 Seconds)
LP Ability>Knockback (Melee Type attack that knocks opponet back to 15m)
Cert Proton Grenade KD Area effect
A Few Side Notes
All The special abilitys on grenades only effect the target all radius damage is pure damage no status effects(except proton grenade)
I realise that a % (IE 50% chance to blind) isnt how it works I think it would be more like 30 points to blind which would be but against all applicable defence to blind modifiers.
Also I dont know if a armor debuff is doable in this game but I think it would be an ability that would make us very valuable for groups.
I realize this might make us a bit overpowered but I'm sure it could be toned down to a resonable leavel. The debuff Idea for the HAR came from the description of HAR 4 also as A side note when doing a acid debuff special you can not change wepons till the effect is over with. If you read all this thanks let me know what you think or what could use improving.
HW 4
Shoulder Fire Accuracy/Speed +20 Cert Rocket Launcher
Ummm you obviously mustn't be a commando because no commando would ever say this....this is our MAIN anti AT-ST weapon, to only give it paltry speed and accuracy mods is completely retarded and I would never want to see this in game.
All the heavy wepons went under shoulder fire instad of all having a seperate speed and accuracy for all of them I fail to see the problem you acctually get more speed and accuracy that way.
2 how many times does the dot tick before you get to fire again?
I currently have FT 4 and I fire again before the first tick of the dot
You are however entitled to your own opinion but I dont think a massive damage/dot should be avalible going up one tree of a profession. Master needs to be worth getting. I dont think any proffesion should be limited to 1 do all end all move its just rediculious.
Like i said its just my opinion you dont have to like it...its not like it will ever happen thats just my idea of a fun way to do the commando tree. Also they do need to give some sort of cure for burns like apply salve around the same lvl medics get cure poision.