Commando Archive

Thread: whats the consensus on acid rifles?

sarnsereg
Sun Sep 21, 2003 2:04 am
#1

is the acid line any good? its the one that interests me the most. i know everyone is all about the flamethrower but hows the acid rifles?





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Tych
Sun Sep 21, 2003 3:28 am
#2

To tell you the truth, my Flame Thrower is my primary weapon yes. But the acid line I find useful as well. When you find those MOBs that are 100% Heat Resist, I just hit them with flame. They'll excape the initial damage, but they can't dodge the DOT. After that I whip out the HAR and go to town. Most people I've ran into on my server never even move up the Acid line, sadly, a lot of commandos only want the Flame Thrower line, but I still like it.



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EveningShadow
Sun Sep 21, 2003 5:43 am
#3






sarnsereg wrote:
is the acid line any good? its the one that interests me the most. i know everyone is all about the flamethrower but hows the acid rifles?





I honestly dont believe that right now it is viable to advance using only the acid rifle.



When I initally started working on commando, I used the acid rifle primarily. I got the best HAR I could find post-patch and paid way to much for it. Even got a fine damage slice...



I was, am, and have been, sorly disapointed with its performance when compared to the flamethrower. HAR should be a viable weapon, but right now I just really feel that it isnt.



Gairon
Sun Sep 21, 2003 7:03 am
#4

Yah it is not viable to move up the acid rifle line alone. Sadly right now it is merely a backup to the flamethrower for when the mob is heat resistant, and even then I've found dropping flamesingle 2 on them to get the DoT off is the first thing I do.


Lets face it, the acid rifle is slower and does less damage than the flamethrower for no apparent reason, and its specials dont leave the DoT. Right now I think we're lucky they just classified everything under heavy weapons xp instead of giving different xp for the acid rifle and the flamethrower hehe.


That said I still like to use my acid rifle, and I still hope that the devs adjust them slightly to make them more viable as a primary weapon hehe. Actually it would be sweet if they could kick it up above the flamethrower hehe, then I could duel all those punks who just jumped on commando for the flamethrower and win hehe... is anyone else sick of being asked can you teach me Flamethrower (insert number here)?


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S0ulblihtr
Sun Sep 21, 2003 8:18 am
#5

I wonder what type of DOT they would give the HAR? Would be cool if it was something like Skin Boils or Acid Burns. Maybe Chemical burns would be better. I'm saving HAR for last since its not really all that viable right now.



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Jangos
Sun Sep 21, 2003 10:41 am
#6

they should balance out the HAR by making it a faster cooldown compared to flamethrower. SInce it has no dot.


Radiation
Mon Sep 22, 2003 4:48 pm
#7

Personally, I'd be happy if they made it an opposite of the Flamethrower. Faster firing rate, lower damage, and a DoT that hits the action pool. Perhaps giving it Armor Piercing of 1 too. In the meantime, the Acid Rifle skill tree isn't all that useful.
HiyaEiseiKaishi
Mon Sep 22, 2003 7:04 pm
#8

personally, id lik it to be a longer range kinda weapon, and extend the range of the specials. keep the damage slightly lower the FT, no DoT even. think about it, it has a real point then. PvE its the thing u plink away at the enemy before it can get in meele range (AKA a rifle...novel idea for a acid RIFLE ), and in PvP? It shoudln't be a one hit killer, at least two me thinks (still high damage high delay specials, just not that high), just the thing u sit back and hit from a range. On a second thought...might be best at carbine range, not actual rifle range, that might be a bit too much.

Mister_Heavy
Mon Sep 22, 2003 8:11 pm
#9

I'd like the HAR to be rebalanced with AP1 and a very short "cooldown" time between specials. Similar to the LLC.


It's absolutely broken ATM, and not worth taking IMHO unless you're after master commando.




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Salomon_Orange
Tue Sep 23, 2003 6:46 am
#10

This may be a dumb question, but can the LLC be used by Commando? I am at work and cant remember if we actually get a cert for it.



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tacwraith
Tue Sep 23, 2003 7:27 am
#11

no, commando cannot use the LLC.



As an ex-acid rifle lover:



Acid Rifle SUCKS.


Its only saving grace is no explosive/smoke spamming firing graphics, which is group-friendly.


The flamethrower has better accuracy at range (yes, idiotic as that sounds. My flamethrower has +0 at 64m..my acid rifle has -100 something at 64m...both weapons made by master wepsmith.


damage in acid rifle is horridly low.. my acid rifle hits from 500 to 1400 on average, with the very,very rare 2500 damage shot (usually on humanoids only). My flamethrower rarely does less than 1500 damage a shot, does 2k average damage, highest ive seen is 5k. And the FT fires faster and can hit stuff at 64m to boot.


Acid rifle has to be removed from the commando line, its a waste.





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Cosmic314
Tue Sep 23, 2003 11:34 am
#12

I notice the wound rates on acid rifles are more than 2x FTs. Do wounds cause armor to disintegrate quickly? If they do, I would argue it might have a use in a large PvP battle.
BobbyJack
Tue Sep 23, 2003 11:40 am
#13

I don't konw that the AR rating is that important for the HAR considering how high the damage stats are, already.



What I'd rather see is the range extended beyond 16 meters, at least for the specials. If not the cone then at least the acid single specials. After all, it is a 'rifle' but rifles are suppose to be longer ranged weapons.



A quicker cool down would be nice but we can get that with a speed slice.



My 3rd option would be the AR rating but I think that would still make it relatively worthless because getting within 16 meters is just too close. Most mobs that are heat resist and are vulnerable to acid will kill ya quick if yuo get within 16 meters.

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