Commando Archive
Thread: what a real commando should be
it's taken me a while to get up enough gumption to write a long post and i hope it will make sense.
but more than likely it will suck, heh heh.
as soon as i heard they were coming out with this game and read everything i could find about the careers before launch i was thinking of being a soldier and a good one and that brought me to the decision to be a commando
commandos are one thing and one thing only they are killers
they don't come to your house for milk and cookies they come to destroy it and any other thing that is in thier mission. they do it quickly efficiently and then they get the hell out of dodge before the man shows up. commando's are not made for drawn out battles they attack with percision that is trained and power that is overwhelming. commando's are fast thinkersand have teamwork that is unmatched.
well now that all the sentimental things are said here are my ideas i don't have specifics for ranges damage etc. but i think my ideas may stand up to reason.
my first and i think my most important point is that every weapon a commando has should be able to intertwine with the rest of his arsenal without a delay or seeming to be more of an inconvenience than it is an asset. i have noticed that grenades are to me mostly useless.
this is almost a quote from a ww2 soldier "when an enemy threw a grenade at us they would watch and we would hide when we threw a fragmentation grenade at them everybody would hit the deck because they took out everything"
i messed up the quote but i hope you can see the point grenades should be a tool that a commando would never want to be without they should be a devastating weapon a quick and efficient weapon that shows results almost every time
i have a lot of other stuff i'd like to say but i see that my two fingers are blistering from typing ugh
but one thing i would love to see
as anybody who has ever whatched a special on navy seals would know almost every squad that goes on a mission has a man that carries an m-60. the slow guy that everybody complains about being slow since he normally carries the heaviest load. but when those rounds start flying out of that gun they all love the sound especially since that man can mean the difference between life and death for the squad.
i believe the har should be scrapped and replaced with a machine type blaster that fires rounds at an extremely fast rate but like the m-60 have to be reloaded after every hundred to two hundred rounds. while weapon like this would be very powerful by throwing a virtual wall of lead at anything in it's way it would be tempered by the fact that reloading time would take the weapon down for ten seconds while it recharged.
i'm sick of typing
the last thing i have to say is that for pvp i believe the flamethrower only has one flaw and that is the wounds that accumulate after being smacked only one time with the dot i got 600 from a cone 2 . but i do think the normal damage is fair and should remain as is. the thing is see is it is hard to have a good time doing some pvp when you get incapped once and stack up enough wounds that you truthfully cannot continue with the battleand end up missing out on a lot of fun.
also ditch the revenge tef and make it a choice if you want to be overt or covert upon cloning
this is the way i see some things
fatboyposer
bria
the only tasty booger is the one in your mouth