Commando Archive
Thread: LLC vs. FT, are the special speeds the same
Say i have a LLC at 3.5 speed, and a FT at 3.5 speed.
Now doing the same special moves respectively (flame single 2 and lightning single 2) will the attack speeds/delays be the same as both the BH and Commando get the same speed modifiers?
*discuss*
Just remember that Flamers have the flame dot...
Kinda makes flame better for PVE, LLC better for PVP...
ya very true but all in all im sory to say but the llc should be comandos to and bh shouldint have it max a bh should have this stuf
a 5 shot high power rl that he can equip to his back like bobafets that have 67m max
cert for this at 0/0/0/4
a 30 shot charg wep that fiers flames like bobafets 14 m max
cert for this at 0/0/0/3
a 50 shot set of stun dart that stun and posin ur enimy that have 32 m max
cert for this at 0/0/0/2
a rope that ulimited but slow but it can trap a enimy for 10 sec and u can use some typ of mlee on him
cert for this at 0/0/0/1
c u like that hu that llc just dosint make sencs for bhs rilly
You have to be within 17m to do the specials with the flamer. I've seen some sliced LLCs that have a max damage value of around 1000 (which is a little bit more than I can find any flamer or acid rifle), they have little to no accuracy penalties at any range and also have light armour piercing. Flamer generally inflicts alot less damage on anything with armour, doesnt havegood range and the specials are at very close range. Flamer does do a dot though but it really doesn't make up for all the other benefits of the LLC.
Same bad news with the Acid Rifle. Commando weapon effects look much nicer though.
I doubt that is of much consolation to alot of players.
Our Heavy Weapons inclict far more damage and have far superior penetration but they have limited charges, are expensive to get good ones and I have heard they are terribly inaccurate. The cost alone keeps me away from them. That is alot of exp to get with weapons that fire limited shots.
Considering the BH gets a pistol and carbine skills and also have to be master marksmen,I am surprised the LLC was made great at any range, I would of thought that it would of been a good long range weapon and then they would switch to a pistol at close range. Dont know why any would even work on the carbine.
In almost all situations, the LLC is superior to the FT.
The LLC is AP1 and has little or no extra delay between specials at LLC 4. Although the LLC has a slightly lower base damage, the AP1 more than makes up for it. Furthermore, with no cooldown, the llc can use specials every 3 seconds or so for 5-6K points of AP1 damage. You also don't get the stuipd downtime where you can't heal yourself or use other attacks.
The only situation where the FT is superior is where you're using dot and run tactics against highly armored or resistant opponents, since dots ignore all armor and resists.
This is why I've been campaigning for the HAR to be benchmarked against the LLC. I don't want it to be exactly the same, but it should have the same general properties of AP1 and low cooldown. IMHO, we really need a weapon like that to combat AP1 enemies. As of now, we have only charged weapons to deal with even light armor. Also, I believe the HAR is the only acid weapon in the game at AP0.