Commando Archive

Thread: My commando defensive template, what do u al think?

Mavarus
Tue Oct 07, 2003 9:59 am
#1

Master Commando


TKA 4400


Pistoleer 0043


Novice Medic


Total Skill Points=250





Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

OberonMyx
Tue Oct 07, 2003 10:53 am
#2

Looks good, though i wonder what would be better, the effect bonuses from the Trickshot tree or the dodge bonuses from the gunslinger tree... i've been debating this for some time, now...


Can you still dodge ranged attacks when the pistol isn't equipped?




Twas' brillig, and the slithy toves did gyre and gimble in the wabe. All mimsy were the borogroves and the mome raths outgrabe.

Oberon/Xian', retired, writing poetry.
Jeren_Sehn
Tue Oct 07, 2003 11:03 am
#3

Dodge currently doesn't work properly agaisnt high level opponents (to read the Pistoleer forum).


I'm surprised that you'd take four boxes of meditation (presumably for Power Boost?) rather than taking the precision tree, for all it's (very substantial) ranged and melee defense. Power Boost will be nice (once they fix it as they've done on Test Center, at least), but I wonder if buying a little food for its buffs and taking the Precision tree wouldn't be more effective.


Overall though, it's certainly a viable character.


Since I'm taking some Teras Kasi skills (eventually) (though, doh!, I actually dropped the profession a while back to free up skill points and now am just missing it--so I need to regain about 1,000,000 Unarmed combat XP).





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AlufNull
Tue Oct 07, 2003 11:35 am
#4

I don't really see all that much defense in your template. Defense is somthing I think alot about. Take a look at mine.


Commando 0/4/4/0


Pistoleer 4/0/4/0


TerasKasi 0/0/04


Fencer 4/0/0/0


Medic 2/1/0/0




"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
AlufNull
Tue Oct 07, 2003 4:56 pm
#5

"What you guys dont have though, is when you get in a jam, and you burst out of there and hit a hill your screwed. No Exploration IV"


You are, in my opinion, gimping yourself with exploration IV if you dont need the rest of the scout tree. You are eating up 29pts so you can run faster up a hill? Yeah, I am going to give up 30 pts of ranged/melee defense and half a branch of pistol for that.





"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
Gunbacca-Kauri
Wed Oct 08, 2003 12:08 am
#6

What you guys dont have though, is when you get in a jam, and you burst out of there and hit a hill your screwed. No Exploration IV.
meleeman
Wed Oct 08, 2003 12:32 am
#7

This is what i was thinking about... still fiddleing with it though


medic 2 0 4 0


scout 4 0 0 0


commando 0 4 0 0


pistoleer 0 0 4 4


TKA 0 0 0 4


and 7 points i haven't figured out yet, thats a lot of combat exp though

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