Commando Archive

Thread: A resonable way to make consumable weapons more user friendly.

AlufNull
Sat Oct 04, 2003 8:36 pm
#1

Q: Can you recharge Commando consumable weapons with charges?
A: No.


Give artisans or weapon smiths the ability to make rockets, power units and acid tanks for consumable weapons. A way that does not involve 4 factory runs. This way we still have a consumable aspect to the weapon without making them such a pain for weapon smiths. If this solution throws the weapon too far out of balance (i.e. everyone and their mother would be using nothting but the heavy weapons) make the ammo resources planet specific to keep the price up, or add a faster decay rate to the weapon itself.


I realize the consumable weapons need to be difficult to obatain because of their damage, but considering the accuracy, 1000-1500 credits per use might be a bit on the steep side.





"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
nightwolf180
Sat Oct 04, 2003 10:00 pm
#2

I don't think so. You have to consider everything when you consider useing one. I love the rocket launcher and would seriously love a non-consumable flamethrower style one that you mount on your shoulder and shoot dumbfire rockets at your enemys with. I dunno, but I love the weapons price and all.



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You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
AlufNull
Sat Oct 04, 2003 10:14 pm
#3

I do too. I have 3 rocket launchers and three HPCs in my pack as of this post. But, many commandos do not spend the time in game that I and other nut jobs do and don't have the resources that allow them to make the heavy weapons a viable option.


The biggest problem I have found with commandos is the lack of focus on any weapon other then the flame thrower. This skews everyones view of our profession, indeed our view of ourselves. We need reasons for people to use the other commando weapons. This seems like a good solution for the heavy weapons.


I also liked the suggestion I saw somwhere about combining the flame thrower and HAR branches and making room for a launcher pistol branch. But, that is a seperate discussion.





"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
nightwolf180
Sat Oct 04, 2003 10:35 pm
#4

This is why dabblers will never truely be better then masters, they will run towards me with their flamethrower and I will unload a rocket on them and they will wonder **edit** I did. I say who cares what the dabblers do? They will always be at an advantage because I know the weaknesses of every type of weapon



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
AlufNull
Tue Oct 07, 2003 9:57 pm
#5

Another commando friend of mine came up with another suggestion. He would keep the idea of crafted ammo, but thinks we should go to a single launcher tube with the different ammo types. But, to keep the balance, he would have you load each round indvidualy. Perhaps selecting the crate of ammo to load the weapon.


Although now that I think about it, the delay could just be a bit longer and the animation changed to represent this. Still, a good idea I thought. A way to bring the price down, but the "cost" of using the weapons would still be high.





"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
maddogs
Wed Oct 08, 2003 5:04 am
#6

nightwolf u keep talking about u using a rl i have to qutions


1wats the dam on urs the max iv found is 3200dam


2 how much u pay and wat server u say u were on


c i actuly use my hw thx to u lol i found out how good a pbc is and i use um alot now but rl seem like err um junk!!!! to me c the stast on my pbc i get is like 4000 max dam and cost like 1/17 the cost y is a rl batter then a pbc?? and or how is it





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Daniel' Judson-Leonheart

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