Commando Archive
Thread: ANd People Ask Why We Get Nerfed....
I recently saw not 1, btu several flamethrowers witht he following stats:
1.9 Delay and 1179 Damage
They honestly think that people stand a chance with 2 or 3 people running around with guns like that? I wouldn't use flamesingle 2....I would just hit overchargeshot2 a couple of times and it would be all over. Guns like this are what is causing the nerfs not the classes themselves.
Howdy. I know how these wpns are made. I could make them with 5 identical legendary krayt tissues.
However, the problem is (supposedly, i haven't seen anything by the devs) that there is an exploit involving krayt tissues. I've seen a bunch of reports, but basically what it boils down to is people are able to make serialized legendary krayt tissue power handlers by using low level krayts, or something to that effect (basically getting a bunch of these power handlers when they should be able to get 9 under the best possible circumstances).
I think everyone knows by now how rare the legendary krayt tissues are. If your lucky enough to get that many serialized, you SHOULD have a wpn like that. Problem is, someone found a way to exploit it, and now your seeing MULTIPLE wpns like that. I got my hands on 4 legendary power handlers a few days back and was super thrilled, come to find out, they're all over the place.
Also, this is KILLING us smiths. I auctioned a minor krayt scatter the other day (came out perfect) and got like two bids. These things were selling for 150-500k two weeks ago. I started the auction at 45k since that is what i paid for the tissue. I got two bids, rofl. Sold it for 55k. Hey, I made my money back, but you can see how fast this can cause affects.
1.9 delay...umm, i think your talking about the spd..this is NOT the special delay
right now with a 4.2 spd weap as master commando, my delay is around 7-10 secs rather than the full 15, the spd of the weap effects this but i doubt it will go as low as 1.9 delay for specials, it will be low maybe around 3-5 but no less
The spee don that weapon is 1.9 seconds. Youd on't need to use specials other than like overcharged because it is so fast. Just think about getting hit with a scatter that is .5 and 400 damage. That is just completely unreal.
The specials appear to be on a 2X delay based on weapon speed. I was formerly using a 5.0 spd flamer and just acquired a 3.1 spd flamer. The difference is astounding. My cool down time went from 10 seconds to around 6 to 7 seconds. I went from having to use a pet against Dark Storm Troopers to having enough time to heal myself and solo them using flame specials.
I also have seen one of the aforementioned flamers in action on a master commando. He was using flame cone 2 against an entire lair of dewbacks every 3 or 4 seconds. When i dueled him he was shooting as fast as i was and i was using a 1.2 spd scatter with all the BH pistol speed mods. Yes those weapons are as powerful as they sound.
I haven't decided which side of the fence to be on yet thus i am a bh pistol 4 and a flame 4 commando.
huh strang my friend iv tryed a wide rang of speeds from 5.5-3.4 and no matter what its always 8.5 secs i even have my shelf a litel timer
but maby its my sever or im buged or some thing i ant saying ur rong i did find it strang that no matter what all specils were extly 8.5 speed
mabby sombody can give me a clue as y?
You have got to be kidding me. I had just got to the Comando profession, and was just starting to have fun when this patch came out. Maybe I ought to look into getting a new flamer if they can get that powerful, but all the comandos I've seen have been fading away, and not because theyre not "GODS" but because we die all the time now.
The real reason I think we got nerfed is not the fact of our weapon being to powerful, but because everyone was taking just flame 4. Heck, I saw an Empirial Master Comando and a CH laying dead side by side along with a huge pet at the hands of a master artisan, an architec, a master musician and a dancer. I wondered how the heck that happened then I noticed they all had flamers. The flamer became the combat cure all and this damage mod could fix that but they really need to reward the people that are in it to become a real Comando by making our combat xp line reduce the damage mod as you go up and then at master comando. Also at master comando, acuracy and speed should get its bigest boost to make it worth while. Me? Im at 0/0/2/0 now and strugling to get through this with my lousy acuracy. Im not going straight up flame because it is so devestating but rather so hopefully I can hit befor I get killed and that will hopefully help me go through the other lines. I spent my combat XP on TK precision striking to just try to get a little defense going. Oh, and I'm sure your going to say thats what I get for jumping on when I saw it was a dominant profession, but thats not why I'm at this point. I never knew it was broke befor or how well it did in PvP. I just simply experimented with about every base profession to see what I liked best and then decided to head that route along with being a casual player so I'm sorry I wasn't the first comando on my server.
Glyndo wrote:
I have to agree....the recent exploit of krayts is horrible, not only that, the ones utilizing this exploit are horrible. Flame me if you want, but using an exploit to gain anything is disgusting. As for the very nice flamethrower, what server is that on? And if you wanna cry nerf us commandoes, look at this...the only weapons we have that can even think about armor piercing are our limited use, highly expensive, heavy weapons (cannons/rockets). I mean, come on, a dx2 pistol is acid based and can pierce light armor, my Heavy Acid Rifle can't???? how screwed up is that?
My DL44 works better than my DX2 so don't go by what the DX2 is 'supposed' to do... ![]()