Commando Archive

Thread: Commando and the wonderful Doc/CM

Nexar01
Tue Oct 28, 2003 6:11 am
#1

Nexar01
Tue Oct 28, 2003 6:15 am
#2

I was wondering if it is possible to have the combination of Commando (with just the flamethrower column), Master Docter and just the colomn in scout for the terrain negotiation. Will someone tell me exactly how many points that will take up?


Nexar of Intripid


Hellshot
Tue Oct 28, 2003 6:29 am
#3






Nexar01 wrote:

I was wondering if it is possible to have the combination of Commando (with just the flamethrower column), Master Docter and just the colomn in scout for the terrain negotiation. Will someone tell me exactly how many points that will take up?




To get master doctor, grenadeer, and explore 3 you would be 40 skill pts short.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
AcidGuru
Tue Oct 28, 2003 6:30 am
#4

http://swg.allakhazam.com/db/charbuild.html



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I've been to -10mil and back again.
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Myrdyr - Renegade Rebel Colonel
Ziz - Jedi Knight
Spin Doctor for The Dark Path
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Making in-game lives of the community a virtual living hell since 2003
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FURY_Chaser
Tue Oct 28, 2003 6:30 am
#5


http://swgcb.yogn.net/swg-cb.php?prof_id=4

Skil
Tue Oct 28, 2003 9:31 am
#6

Be careful or the "dabbler" police will flame you.



NotZazo
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