Commando Archive
Thread: Best way to fix commando
Its very simple, the main problem with commando is that very few people go master everyone just dabbles in the flame line..
Well here is my solution:
1) Flame 1 no longer does DOT damage.
2) Flame 2 keeps DOT damage and is moved to master along with Flame Cone 2.
these tw simple things will easily fix the profession. People in pvp really dont mind being burned alive in 1 shot my a Master Commando. They understand we should be powerful, but i see where they are coming from when a jackass dabbler that only spent 20 sp points gives them 800 health wounds.
Just my thoughts...
I SOOOOOOOOOOOOOOOOOOOOOOOOO second this. I have been thinking this exact same thing for a long time now.
Put flame 2 up in master with cone 2. Get rid of the dot on flame 1, or cut it's duration in half or 1/4 or such.
Do that,
and give master +5 or +10 to general aiming or to flame thrower, acid rifle accuracy.
Then people have some incentive to go through the whole tree and not 1 branch... honestly I am a 4-4-4-3 commando and it pisses me off that people with flame 4 do the same damage as I do, even though I have spent 40 or so more skill points in the profession than they have.
Praxis
Tarq
What I would do is move Flame Single 2 and Acid Single 2 up to Master Level as well as making the HLC and the RL Master Level as well. As of now, the perks I get for being a master of my profession are very little. I would like to see something worthy of the Master title rather than just my Flame Cone 2.
"Its very simple, the main problem with commando is that very few people go master everyone just dabbles in the flame line.."
The reason people dabble in the flame line is because the rest of the commando tree is not really that usefull.
This is also the reason that master commando's are upset. They are so short sighted that they compare everyone by the usefullness of the flame thrower. Theycan't seem to understand that this would be a moot argument if the rest of the commando skills worked properly.
The answer is not to try and make master commandos better with the flame thrower. The answer is fixing the rest of the commando tree so masters have more skills at their disposal.
Take the new CH nerf coming up. They are making it so that dabblers in the CH tree are basically worthless. Even though I am at 4-4-0-0 CH right now and can call either my Graul Mauler or Gnarled Rancor, the nerf that goes through will take away all of my good pets and make them nothing but big paperweights. This is how I believe Commando should be. Make it so that there is a big incentive to become a Master.
If it were my choice, I would make it so that the Flame tree only has one special the entire way up until you get master level. Same goes for the Acid tree. At master level commando, I should be a disgusting wrecking machine of power. Right now, I am only a little bit more juiced up than everyone else out there.
I have to agree again though, that the rest of the profession needs fixxing. The Acid tree for one is pretty much worthless. The delays on the Acid specials are far too long, and there is no DOT provided which is pretty wack coming from the fact that you are again shooting a corrosive gel at your opponent that sticks. It should be alike to the Flame specials. Instead of hitting the Health however, maybe make it hit the Action bar. Causing action wounds in the process like the flamer causes health wounds.
I would also like to see much more done with the Launcher Pistol. I have a rockin LP right now, and it basically goes untouched gathering dust. If I were able to better take advantage of this weapon, It would expand the class that much more. And dont tell me that if I want pistol specials go take up BH. Thats not gonna happen. The argument here is why do we have a weapon that has no specials at all in our profession that is specific to our profession? Its kinda useless. Akin to the Beam rifle that the weaponsmiths can probobly still make but no one can use.
Anyway... those are my thoughts.
I have to agree with the previous post.
The problem with commando is not the dabblers in the ft line, every class has its dabblers and they don't really affect the others classes as much. The problem with commando is that there is no reason to learn anything but the ft line. Most master commandos will tell you that a master commando is really little better than a grenadeer. What needs to be done is:
1) Make the Acid Rifle into a useful weapon, or replace it with a weapon that is (eg an extremely fast but inaccurate repeater rifle that is useless unless you are prone, or devote that tree to the launcher pistol and make the pistol more powerful.)
2) Make Area effect attacks work. This would redeem the Field Tactics line by making grenades useful again and make Master Commando worthwhile by making the Cone effects actually work, therefore giving a reason to get master.
3) Give the limited use weapons a better AP, give them more charges, or reduce the cost to build them. As is they really aren't worth the cost.
The problems with the Commando profession wil not be fixed by weakening the only working branch of the profession. We need to fix the entire profession so that someone will have a reason to be a master commando.
-Krath
They need to give master level something better than cone2. Maybe some defense against burn dot (like proper use of asbestos suits) or extend the special ranges or maybe a new type of attack that does radial dot damage instead of just cone. Maybe attacks that target pools (head flame). New status attacks (flashfire - does area effect blind). Fix the other 3 lines to be useful so the investment is not so lopsided. Fix HAR. Make expendable weapons cheaper or at least rechargable. What advanced technology department came up with the idea to invent a weapon that is two times the damage at ten times the cost? Grenades would be cool if they were affordable and worked better. But... I ramble.
As it is, we have to spend 43 skill points on useless skills to get cone2 or live with just what is in the flame line. No wonder master commandoes are mad.... but don't take it out on dabblers, take it out on the profession.
Make it so that in order to rise a skill past level 2 in a tree you have to have another skill at one... to rise to 4 you can have a 4111 or a 4102 or even a 4003. Would suck for getting unarmed IV but oh' freaking well.
actuly iv thought it over and over and over agen i use to say take flame singel 2 to master and still sort of think it should be moved but i have amuch better ideal to fix us
give the lp ap 1
take thehar swich it back to the beam rifel and make it extly like the llc{expt enrgy dam not elc dam} and maby alitel batter we r thehw ppl so inno way should the llc actuly be better and for graphics for the beam rifel u have a giant laser beam for specils
for the flamer make it so it dose no dam(ie min dam 100-max dam 200 speed 4.3){flamersin real life dont hurt when they hit but they do put one heck of a dot on}on attack but has a heck of a dot and sprays 23m
and add lp specils in the har line to what everthe devs want but we need some typ of specils
take the -119 rang mods of the hwps and make 0/+50/0
make the gernad rang mods +12/+60/+12
make ham on gernads 12/35/12
make speed on gernads 2.5
and most of all take the 2.5 mod away
if u did this we be happy
this would make us like were sapose to be and it make the hw worth buying knowing that u wont miss 50% of the time useing them
and the gernads be worth useing becous there fast accurat and aoe with not to high ofham
duhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh lets stick everything into MASTER commando. So what we end up with is 16 completely empty boxes and 1 master box that has EVERYTHING in it............... yeah I'm almost positive that would solve our dabbleing problem!
Ok theres a reason for dabbleing. I don't think dabblers should be AS POWERFUL as the masters with their chosen weapon. But I don't see any reason to screw them over anyway.
How about we just add something called a +30 DAMAGE modifier for ALL heavy weapons in the master commando line? This would give us a SERIOUS advantage over dabblers. But then again its also overkill since dabblers can 1 shot us and all we can really do is one shot them even harder. Face it guys theres no way to nerf the class in order to fix the dabbleing. All we can really do is make the other lines more appealing, and in other words make everyone dabble in everything instead of just 1 thing
Master needs way more insentive though. BUT NO MOVEING THE **edit** SPECIALS AROUND! Sheesh you guys are fanatics with some things.
Flame isnt an issue, we just have no incentive to do the other trees.
What needs to be done is a fixing of grenades and the HAR. I'm not in the HW, or the HARline yet. BUT, I do realize the problems with the HAR.
What needs to be done is give the HAR a damage over time to action. That would be great incentive to do the HAR tree. They also just need to fix the modifiers.
The grenades need to have a larger range or better accuracy. Its kind of a pain to only be able to hit effectivelywhen your gunna hit yourself. It would also be nice to have more in a stack. It's not exactly fun to have to pay as much as we do for a stack of 5 suicide bombs (though some people do have fair prices).
Just my little idea.
I don't think you understand what it takes to make grenades. 5 factory runs and pretty much 30ish minutes to make 1 stack of 5. This is why grenades are seriously broken. They are WAY to difficult. I would love for their max range to be 64m and their radius to be increased to about 16m. This would let them be way more effective dispite the poor accuracy. And yes deffinately more then 5 per stack, more like 50.
Im curious to know how you take 20 skill points to get FT tree 4, last i checked it was 127 skill points. I know the utter hatred that you masters have for us dabblers, but the arguments you guys put up are lacking reason.
Moving skills will fix the commando proffession, hardly. The reason why a FT 4 is as good as a master is because there is no benifit to lvl up other trees. If they made the other 3 trees more worthwhile to spend the points you would in fact be more powerful.
How often do you put your FT away and use your Acid rifle, grenades, LP, or consumable Heavy weapons? Right!!! So changing 2 skills around will fix the class?
I find you high-horse master commando's a living contradition. On one hand you say a master commando is not a PvP god, and sucks more at PvE getting incapped by nuna's and other rediculas claims, while on the other you complain about dabblers being too powerful for the sole reason that they spent "20 points" to get FS2.