Commando Archive

Thread: I'm a non commando and I'm honestly wondering. What's wrong with the Heavy Acid Rifle?

atimes
Mon Oct 27, 2003 3:12 pm
#1

Hello commando's I'm an outsider looking in and considering becoming a commando (it's what I wanted to be originally but decided not to when it was borked. It's fixed now and I'm wondering if I should try again)


I hear many commando's complain the Heavy Acid Rifle is "broken".


I'm not flaming or ranting but I'm truly wondering.


Just what exactly is wrong with it?


Thanks.

garvin
Mon Oct 27, 2003 3:27 pm
#2

Thanks for asking instead of acting like other's who come in here and just tell us Commando's we are whining about the HAR and our "broken" status...


Basically to sum up the HAR, it's a Flame Thrower Lite....It does all the same specials, but doesn't do as much damage and no DOT (Damage Over Time). There is no real reason for a Commando to ever even use that weapon...Sure some creatures have vunerabilities to Acid, but because of the FT's Dot, it still does more damage at a faster rate...The whole Acid tree is pretty much usless in this regard...


One opinion, mine included, is that theFT and HAR trees should be combined into one tree...Then give us something else commando related....like a Launcer Pistol Tree with our own Pistol Specials (so we can fight at ranged distances without having to rely on dabbling)...


When it call comes down to it, I personally can understand the thought process behind the FT being a 16m gun, mainly do to the damage it inflicks and the Burn DOT...But since the HAR has no DOT and does less damage with the same delays and the same style specials, it should be a farther ranged weapon...if we had that, or the LP tree, I might even be able to live with the 2.5x melee damage bonus (we wouldn't be forced to fight close quarters...we'd have some sort of ranged option with ranged specials)....


Does that help?




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

atimes
Mon Oct 27, 2003 5:00 pm
#3

yes that helps very much.


Being a former Bounty Hunter I know that the supposed "uberness" of our two professions isn't all it's cracked up to be.

Barkingbantha
Mon Oct 27, 2003 5:59 pm
#4

Also, something that Garvin neglected to mention was that apart from being fairly useless, the HAR is in fact bugged too.


Its missing some animations when you fire it. Specifically acid cone 2 and also , the default attack looks like your firing the occasional small brown stick while it goes "phut." Very pants.



More important though is that the speed modifications dont stack, so even when you reach the top of the tree, its just as slow as it is at novice. Which is very VERY slow! Utterly pants.



/sigh

nightwolf180
Tue Oct 28, 2003 4:42 am
#5

What they should do is make it AP1 and fix the **edit** thing so it works.


Anyway I won't be around much anymore anyway. Decided to go armorsmithing and pistoleer since neither is broken, very much.




----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
Salomon_Orange
Tue Oct 28, 2003 6:47 am
#6

One of my biggest problems with the HAR is the reload time on the specials. The HAR I have now is 3.8 speed... not too shabby. Now... I have a Flamer that is 3.0 speed, and the specials reload in approximately 5 or 6 seconds. The HAR however takes about 15-20 seconds to reload the special. I dont know if this is a bug with me alone, but because of the reload time on the HAR, I dont really use it much. I much prefer the Flamer. That thing shoots so fast...



Salomon Orangge-12pt Rebel Master AS-Retired
Salo Bluee Imperial Pilot Terror

Barkingbantha
Tue Oct 28, 2003 7:47 am
#7






Salomon_Orange wrote:
One of my biggest problems with the HAR is the reload time on the specials. The HAR I have now is 3.8 speed... not too shabby. Now... I have a Flamer that is 3.0 speed, and the specials reload in approximately 5 or 6 seconds. The HAR however takes about 15-20 seconds to reload the special. I dont know if this is a bug with me alone, but because of the reload time on the HAR, I dont really use it much. I much prefer the Flamer. That thing shoots so fast...




Like I said Salomon, its bugged. The speed mods dont stack.
Plasmaboy
Tue Oct 28, 2003 8:23 am
#8

Yes the HAR is not finished in respects to combat animation and the seperate bonuses. I went HAR first as we have many Flaming Commandos so many have powered their resistences against flame and I have found the HAR to be decent when using the Marksman specials like Overcharge shot2 also it is alot more group friendly than the exp hog of the flamer the last reason is that I am going Master Commando anyway so I will have to get it atsome point and the title for it is really misleading


So if you don't have alot of cash just get a flamer and enjoy the power while it lasts just like every other Commando I know or have met.




"This class MUST have balance and MUST have penalties......" Wolve44
Plasmaboy
Tue Oct 28, 2003 8:25 am
#9

One thing I forgot to say was I would like to see the Acid special have something or turn the flamer dot into wound dmg not health dmg



"This class MUST have balance and MUST have penalties......" Wolve44
Ubahvamp
Tue Oct 28, 2003 1:03 pm
#10

They should throw a DoT on the HAR that affects drasticly the condition on the targets armor and weapons



226k,214k,219k ,223k
,225k,221k ,226k,213k,225k,38k =(,196k, 221k,225k

UHF.
Master Bounty Hunter - Pre NGE FTW. The fun in taking these pics will never be again I fear- Kettemoor
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