Commando Archive

Thread: another This is what I'd do with the Acid Rifle thread

TheRealChriss
Wed Oct 29, 2003 4:59 am
#1

I don't know if what I'm about to suggest has been suggested before, but I thought I'd give my ideas.


Keep the Acid Rifle exactly how it is damage and speed-wise, and lower the speed mods going up the tree (yes... i said "lower" (also, i am aware that the speed mods are broken right now))


When you get up to Acid 4, it says that it makes commandos proficient in targetting pieces of armor and dissolving it to open up weak points in the opponent.


Well, why don't we make the acid rifle have specials that nullify armor ratings . Like, at level 1, have a special that will cut all resistances of the target by 1/3rd. At level 2, maybe be able to cut the resistances by 2/3rds. At level 3, just have speed and accuracy mods. Level 4, be able to take out the resists by 100 %, and then at master,have a specialable to nullify the target's armor rating (heavy armor? not anymore!).


Have these specials have the long cooldown like the flamethrower specials, and make the effects last anywhere from two to five minutes. the specials should NOT take down the condition of the armor any more than a normal shot (so as not to be used as a griefing tool), and the specials shouldn't have a damage multiplier or a DoT. Also, keep these as close range (16m) specials.


This would really give the commando the ability to be a long range combat class (heavy weapons), a short range combat class (flamethrower), *insert a use for grenades here* (grenades), or a supporting class able to help the rest of the group do better damage (new acid rifle).


I know these are really rough ideas, so go ahead and make suggestions or just give your thoughts.




Treay Yaso - Shadowfire
TheRealChriss
Wed Oct 29, 2003 10:40 am
#2

anyone actually gonna read this?



Treay Yaso - Shadowfire
garvin
Wed Oct 29, 2003 11:06 am
#3

Here's my 2 solutions for the HAR...


1) Combine it with the FT Tree and give us a new tree (like an LP tree with it's own specials)...make them worthwhile at range.


since they've pretty much said we probably won't get a new tree....


2) Take away the 16m restriction from the HAR and make the gun work (specials and all) at 64m (ranged)...the gun is weaker then the FT and has no DOT...so there is no reason it shouldn't work ranged...it's no where near as powerful as the LLC....we'd then have a nice ranged weapon with specials of it's own...A Commando stategy would now be to use the Acid Rifle at a distance and use the FT for close quarter combat...Commandos might actually use this weapon then...I don't even think this weapon should have a delay cooldown...it's a weak gun (compared to what's out there) and not fast. The skill tree even requires more xp then the Flame Tree (which seems backwards since the FT is more powerful). Since becoming a Commando I've only fired my HAR once...and that was just to try it out...


If we had a decent ranged weapon with Commando Specials, combined with the proposed Commando Master Changes on the Test Server, I doubt we'd have as much of an issue with the 2.5x Melee Damage Bonus...we could then grab some TKA and improve our Melee Defense as well...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Garvv
Wed Oct 29, 2003 11:19 am
#4

This is creative and useful, without being overly unbalancing. If there was a way to tone down the numbers, that would probably be more passible. Most games like this have "debuffs" and our acid rifle is just the right place to put these. But at master, if we could knock the target down a single level (temporarily) that would be pretty great. At lower levels, perhaps a reduction of one or more random resistances on a mob would be good, so that at master, against a tough mob (krayt?) we could get it down to medium armor and one or two of its specific 80% resists down near 10 or 20%.


What does anyone else think of this?




Mayor Garvv
Andromeda, Correllia (outside Coronet)
(2900 -6400)
Kauri

Politician / MCH / Former M2H
TheRealChriss
Wed Oct 29, 2003 8:30 pm
#5

and here i thought i had a decent idea... maybe the thread title killed it before it even had a chance to fly...



Treay Yaso - Shadowfire
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