Commando Archive

Thread: Is anyone using Acid Rifles?

AbsintheDiso
Sat Apr 03, 2004 10:51 am
#1

see above, stats base on tempest are 5.9 311 759 or so, I have 5 46 -.44 tissues, and stocks/scopes, is it worth making this gun?


Absinthe



Absinthe Diso
Wowe Diso

It is Summertime.... YAY

It's summertime hot humid and generally hard to stay alive
Ster
Sat Apr 03, 2004 10:57 am
#2

Even though they have "fixed" the HAR by making the modifiers work, it is still extremely subpar with the flamer and just about every other elite weapon out there. However, if there is something with 100% heat resist you might want to pull it out. I recomend not using the tissue until they have bumped up the power on the gun. (which is hopefully soon)



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
thepunisher286
Sat Apr 03, 2004 11:05 am
#3

I used mine a bit. Then got mad as hell as to how slow it was.


Im trying to find a super fast HAR on my server, preferably 2 speed. That way it will be on par with other guns.
nightwolf180
Sat Apr 03, 2004 12:25 pm
#4

The ham costs on the thing are insane compared to the flamethrower. There is no point in useing it (the slowest I could find is 4.2 speed BTW). If something is resistant to heat then I use the LP (Master pistoleer and that LP make an AWESOME combination). The LP has become my primary ranged weapon, useful when charging the enemy, I just spam fan shot a few times (doesnt do much in pve but damage, but in pvp I'm betting 20 exploding rebels will cause a few of them to lag pretty badly!) then I hit pistol whip and floor them, it only takes 1 shot from the flamethrower after that (most of the time). If I feel like staying back in pve then I just spam fan shot and do 1k+ damage a second to an entire area of mobs. It drops them pretty fast. And turrets? I havn't tested it out against a rebel turret yet but I plan to soon.



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
JohboBocal
Sat Apr 03, 2004 12:56 pm
#5

I have one in the bank to show people how bad it is, and laugh.








Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
thiostan
Sat Apr 03, 2004 7:43 pm
#6

I do not use my HAR for combat. It is still a pathetic weapon. Absolute waste of skill tree. When they fixed all the modifiers I gave it a go. Found some critters that were flame resistant but not acid resistant. Without going into details, the flamer was still better. I still carry around my HAR but I only use it to shoot up lairs (using overcharge shot to speed things up. WIth such a worthless 'toy' I am not worried about wear & tear.). Overcharge shot does not work well in combat. The 'recharge' time is too obscene.
Raptor2k1
Sat Apr 03, 2004 10:44 pm
#7

I'll be blunt.



  • I have a Dx2

  • I am A Master Pistoleer

  • No




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


teb311
Sun Apr 04, 2004 1:01 am
#8

NEVER!! Stupid Acid Rifles! Ugh... Got one sliced down to 3.6 speed, but it takes a big chunk of health to do any specials, not to mention that it is, uhh... TERRIBLE!!



Mariko
thepunisher286
Sun Apr 04, 2004 1:22 am
#9

Now that i think about it. I would use if:




  • AP2 on har

  • On average 2.5 speed to 3 speed for the har

  • Had higher damage as well

  • Receive MORE speed modifiers

  • Got ranged specials

THEN I would use it. Other wise....



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