Commando Archive
Thread: Question for the masters.
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Zoryn
Tue May 25, 2004 8:23 am
#1
i am at 1/1/3/3 in rifle, and i have exactly 500k rifle XP. should i get counter-snipe 4, or wait until i max XP (which shouldnt take TOO long at my current rate) and get sniping 2,3?
Gester211
Sat Nov 27, 2004 2:45 am
#5
How well do you think a master command / squadleader 0032 and a TKM + combat medic 4404 would do against the bigger mobs in the game...krayts acklays dwb(?) etc.
Gester211
Sat Nov 27, 2004 3:37 am
#6
i was thinking flamesingle2 flamecone2 single2 single2 single2 etc, and, area health a,b,c health poison single a,b,c then beat on it with tk...that'd be doing a lot of damage with a tkm with stims tanking.
Hellshot
Sat Nov 27, 2004 4:05 pm
#7
Should be fun as long as the tkm focuses on keeping aggro over doing damage with the cm stuff. You might be better off having the commando pick up some medic to keep up the tank in a pinch.
StarNick
Sat Nov 27, 2004 6:53 pm
#8
Hmm...well Ill comment on the acklay...
Surprisingly thats the only High End content that I, as a commando actually did fairly well at... my template:
0304 TKA - Master Commando - 0040 Pistoleer
Me and this MBH/Master Carbineer together took on the acklay and killed it. I actually tanked (heh), Whipped out the flamer, dotted the beast, and tanked it with my knucklers. Granted, this is using my TKA skills so it isnt very commandoy atm...but it worked. Also I used synthsteak which helped alot...and my BH friend had some minor medic skills.
So...in terms of DWB...no idea save that you're gonna need a bigger group with a hell lot more masters. (and some range tankers for the SBDs)
In terms of Krayts, that group may suffice...basically do as the acklay, as you can help tank and also heal yourself/the tanker like the BH did.
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