Commando Archive
Thread: question regarding hams and resists of mobs following the curb
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Silverlink
Thu Mar 31, 2005 1:14 am
#1
will the hams and resists of mobs be changed to reflect the cu? i cant imagine going into the dwb after the curb... it is hard enough as it is... what do you guys think?
garvin
Thu Mar 31, 2005 1:25 am
#2
The Devs have said in the past that all NPCs will also be getting balanced to match up to our weapon/special balances...we'll have to wait and see how things are when testing starts...I fully expect things, at first, to be a bit out of balance (either too easy or too difficult to kill)...one of our jobs will be to help the devs achieve balance.
JoKen_Jash
Thu Mar 31, 2005 1:25 am
#3
Oh, they're definately being changed. The system won't work without the changes.
...Just don't expect thoe DWB to get any easier. 
EDIT: Darn it Garvin! You musta beat me to the "Submit Post" button by like 5 seconds!
Message Edited by JoKen_Jash on 03-30-2005 03:26 PM
Draycan
Thu Mar 31, 2005 1:26 am
#4
From what I have read (and I may be wrong) there was only going to be 2 types of damage, Kinetic and Energy.
Silverlink
Thu Mar 31, 2005 1:29 am
#5
lol i didnt figure the dwb to get any easier... just curious if it would remain the same level of difficulty
JoKen_Jash
Thu Mar 31, 2005 1:30 am
#6
Those will be the main types of damage. There are also 4 elemental damage types, Heat/Cold and Electric/Acid. Weapons using one of the elemental types will also fall into one of the two main types of damage. An example would be the Launcher Pistol. I'm betting it'll do kinetic with heat damage.
And no, kinetic/energy will not be the two most heavily resisted damage types in the game. Especially since a lightsaber now does energy damage...
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