Commando Archive
Thread: Commando/CM?
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WarlockWake88
Fri Oct 21, 2005 7:39 am
#1
Hey all,
With the new additions to commando I was just wondering what people would think of a MCM/MCommando template? And also wondering what people would think could be used to fill the remaining skill points?
Any suggestions?
Animagis
Fri Oct 21, 2005 10:15 am
#2
This is the template that I'm going to try. As for the remaining Skill Points, I plan on putting them into Carbineer, (probably xx4x), for the added specials.
Cheers,
Ji'quan
OkthaJ
Fri Oct 21, 2005 11:13 am
#3
i had that template for a short time, prepub24 the problem is u dont have any specials, but ure a great tank
EvonLovellFromsunruner
Fri Oct 21, 2005 11:59 am
#4
I have that template, Im currently Master COmmando,Master COmbat Medic, with some force sensitive skills melee defense IV, Melee Speed III and luck II. I also got Medic Support IV. I have no trouble staying alive long enough to kill somthing usualy, I still get owned in one on one duels though usualy. But that could be just me lol.
Message Edited by EvonLovellFromsunruner on 10-21-2005 03:01 PM
ShufIrathe
Fri Oct 21, 2005 4:02 pm
#5
I have that template and I find it's nice for group support and kinda sucks for solo. I've got 0/0/2/0 smuggler as well for the concussion shot and dizzy recovery which works nicely.
inndosrevenge
Fri Oct 21, 2005 5:00 pm
#6
master commando/master combat medic/4000 smuggler
enough healing to tank a jedi or 2, debuffers,fire(1 from cm and 2 from commando weapons)poison,disease,a nice root(really only to slow em down, dot tics make this skill kinda useless) and if it comes down to it last ditch for the suprise win. plus you can unequip a weapon and /center.and you can speed slice your own nades ![]()
Reydon
Fri Oct 21, 2005 5:45 pm
#7
that + 4000 Rifleman, you get a LOT of accuracy, plus Imp Headshot (Which, strangely enough, has no chargeup timers etc, and you can move doing, and always does more then one of our attacks unless Demo shots vs a building/droid)
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