Commando Archive

Thread: Anyone test out grenades??

mochapino
Thu Oct 20, 2005 9:00 pm
#1

Iwas thinking about making some nades for me Commando just wondering if they do any damage in pvp?



Mu'kaa Peno
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Traitor to the empire

Hochi-schu
Thu Oct 20, 2005 9:20 pm
#2

I havent seen any crafted post-24 ones yet... but the looted ones have massive high Min damage- Protons are min/max 1200/1300



Its not if **edit** happens, but when. - Algieri Hochkis
TK-132
Thu Oct 20, 2005 9:36 pm
#3

Wow Grenades might actually be good. Let's hope the results can be even better with crafted ones and the timers aren't absurd.



Major Bluko Oll
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Black Epsilon Ace

"Many things are said, but few are true."
Smoki
Fri Oct 21, 2005 2:26 am
#4

I've made some on my weaponsmith since the patch with pre-cu components.


I can't recall the base stats but with powerups I was able to get proton grenades to about 1750-2100 damage, these turned out quite nice for pvp giving me consistant 800-1200 while dueling a friend in energy enhanced battle armor.


I also made a few stacks of 900-3000'ish damage glop grenades ( 1800'ish venoms with dmg powerup ) that got hits as high as 2900 in pvp ( target was kd'ed and im pretty sure it hit an armor hole lol )


Was also able to get -29% combat speed for 39seconds on some cryoban grenades with unimpressive stats otherwise, but im pretty sure only the snare effect sticks,which only lasts 5seconds and cannot be experimented on seems the double effect is getting bugged somehow. They should just remove the snare since it sucks so badly.


In short the new grenades are pretty sweet ( especially with those pre-cu warheads ) however the enhancments are currently making lower level grenades much more powerful then the higher. That seems like a huge inbalance to me... so if you want to see grenades get much much more powerful we should push to have munition components that can be accepted as " destructive pulse channeling " as a loot item available to us.



-Smo'ki


cyrom
Fri Oct 21, 2005 9:35 am
#5

I had glop nade with venom enhanse that have a max of 2745.



---Cyron fireblood---
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Nakahs
Sat Oct 22, 2005 12:10 am
#6


Yes i tested Post Pub24 crafted Proton Grenades and Termal Detonators and these are my results :


Proton Grenades : 1200 -1500 dam / 10 speed


Damage on Mobs cl80: 900 - 1100 (without sl buffs) - with called shot and blaze of glory : 1200 - 2200


Damage on Player cl80 7k kin armor no cob : 500 - 600 (without sl buffs) - with called shot and blaze of glory : 900 - 1800


DOT : Bleed Dot Icon but no damage over time applied



Termal Detonator : 1000 - 1300 dam / 10 speed


Damage on Mobs cl80 : 700 - 900 (without sl buffs) - with called shot and blaze of glory : 900 - 1500


Damage on Player cl80 7k kin armor no cob : 400 - 500 (without sl buffs) - with called shot and blaze of glory : 700 - 1200


DOT : Fire Dot Icon but no damage over time is applied



1. what about the min damage ? if i would shot with a rifle with this min damage i would get much higher results even without sl buffs.


2. the problem with our only and very expensive working specials(grenades) is the recharge time of about 30sec which leaves us either with our broken specials or with other proffession specials.


Message Edited by Nakahs on 10-21-2005 12:15 PM



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