Commando Archive

Thread: New Grenade specs AKA WS Eye for the Commando guy

Hedd
Sun Oct 23, 2005 2:21 am
#1

OK I been toyin around with experimentation and Acklay venom and found some rather interesting results. Damage experimentation seems to be worthless as it increases the max by 10 for each exp point. Huzzah. Range seems a bit odd as I don't seem to see any difference in throw range or radius...hmm. Core experimentation seems to be highly effective as it can increase duration and intensity of effect almost exponentially per exp point, whether they actually live up to these parameters is a different story. The rest seem to work the same as always.


Testing some of the experimental grenades on random passer-byes...oh hey look a twilek......



CLAN NEL
Woof'f Ewise'Nel, Mandalorian Bothan Firebat
Spook'k Ewise'Nel, Bothan Spynet Ops
Ghost-, Bothan Templar

Hotkey religions and Ancient Jundaks are no match for a good blaster macro, kid

Hedd
Sun Oct 23, 2005 2:52 am
#2






Hedd wrote:

OK I been toyin around with experimentation and Acklay venom and found some rather interesting results. Damage experimentation seems to be worthless as it increases the max by 10 for each exp point. Huzzah. Range seems a bit odd as I don't seem to see any difference in throw range or radius...hmm. Core experimentation seems to be highly effective as it can increase duration and intensity of effect almost exponentially per exp point, whether they actually live up to these parameters is a different story. The rest seem to work the same as always.


Testing some of the experimental grenades on random passer-byes...oh hey look a twilek......






Followup: After some testing using Cryo test capsuls (you know how hard it is to find Crism anymore??) I have noticed some bump in range with the range exp though don't see much point for it unless specialising in distance. A rather important issue I HAVE ran into is a problem with the core effect of Cryo grenades. The snare within cannot specifically be experimented on leaving it at a perminent 5 second at 20% snare. The secondary effect, the combat slow, can be very malliable aloowing for a vast increase of potential...but it appears the second effect isn't being added in. When hit with a cryo, the test subject surcame to the snare as expected, the duration of the icon under his name released at 5s as per the snare effect. When testing his combat speed during this time, it was concluded it was uneffected by the grenade.


If someone who has some Crism would perform similar tests on Therms and protons, it would be appreciated.





CLAN NEL
Woof'f Ewise'Nel, Mandalorian Bothan Firebat
Spook'k Ewise'Nel, Bothan Spynet Ops
Ghost-, Bothan Templar

Hotkey religions and Ancient Jundaks are no match for a good blaster macro, kid

Nakahs
Sun Oct 23, 2005 4:08 am
#3


Hedd wrote :






Core experimentation seems to be highly effective as it can increase duration and intensity of effect almost exponentially per exp point, whether they actually live up to these parameters is a different story.






Dots on Grenades are still broken btw...





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