Commando Archive

Thread: Commando Specials... are they backwards, or is it just me?

Elzmantathaar
Fri Oct 21, 2005 3:11 pm
#1

When I looked at the specials added to Commando in the skill tree, they seemed to be completely counter intuitive.

You'd expect Demolition Shot to be in the Explosives tree

Focus Fire to be in the Flamethrower Tree

Overkill in the Energy Tree

and Dead Bang in the Acid Tree.


Just seems that they tossed them in random, rather than thinking about what they were doing.



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BuzzBot
Sat Oct 22, 2005 5:59 pm
#2

Yeah, I did find that odd... I mean, Acid is more of an anti-personnel type of thing, not anti-metalthingsthathurtalot... Definitely better in the Explosives tree. I agree with all of this...Plus we need a special that amplifies the chance for the DoT to stick tenfold. And we need a KD shot.



How about it's called Overhelming Shot. KD effect, OK damage, no warmup and a 40 second cooldown.





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DekkoFett
Sat Oct 22, 2005 10:28 pm
#3

How about this...my Commando is Master Commando / Master Smuggler / 0430 Carbineer and I do more damage with leg shot while using a Heavy Weapon then using any of the Heavy Weapon specials. The only Special I have found useful was the one for destroying turrets/structures.



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tacwraith
Sun Oct 23, 2005 5:51 am
#4

I would personally give up the special to destroy structures for our old consumable high damage rocket launcher




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StarNick
Sun Oct 23, 2005 9:12 am
#5



I would personally give up the special to destroy structures for our old consumable high damage rocket launcher



In effect, that's Overkill Shot...

Or at least, was suppoused to be from what I can gather. Rather than just a consumable and leaving the rest of our weapons left to rot, they incorporate the exact elements of our old consumables into that of a special.

Is it like the old consumable? Nope, especially since the zip timer is so damned picky if you get hit or move; it should function like the old consumables where you have to kneel. Is it better than the old consumables? Maybe...we wont have to buy it, but right now because of the timers and damages...I surely would say it doesn't, but like everything else...it has potential to become like them.



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Thatguyfubu
Sun Oct 23, 2005 10:44 am
#6

Why can't they just make a specialized RL that uses teh old art and animation from the consumable. Force you to kneel, long pauses in between firing and hig amount of damages. Also why didn't they think of adding specials to the weapons like they did with cyber arms. Make it maybe like the rocket launcher has an alternatebuilt in attack that is just like sniper shot execept you need to be kneeling instead of prone. Us the same warm up and cool down, same range restrictions, and same damage modifiers.


I personaly think overkill shot should have just been this. I would love to have a very high damage, forced to kneeling with long warm up and cool down timers.






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