Commando Archive

Thread: SL/Commando only way to get our specials to work?

Nakahs
Wed Oct 19, 2005 9:59 pm
#1


I just read the moved threat and wonder if we are supposed to use SL to have the correct damage multiplier on our specials.


Can anyone explain how a dev think??

Message Edited by Nakahs on 10-19-2005 09:59 PM



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Manawitz
Thu Oct 20, 2005 6:10 am
#2

Are you serious,do you know anyone who has tested it?



Master Sergeant (Rebel) Moshi Manawitz: Master Pilot, Master Commmando, Master Smuggler, Carbines, Master StarPimp-"They deserve to die and I hope they burn in hell" sorry wrong Sam L. Jackson movie--Drum & Base is the Music of the Soul
Melvic
Thu Oct 20, 2005 7:29 am
#3



Manawitz wrote:
Are you serious, do you know anyone who has tested it?



The OP was sarcasm, based on SLs getting a buff that at master has an insane damage multiplier to a single shot, while our specials are somewhat 'lacking'. While combining it with Commando would increase damage, it increases damage of anyone prof/weapon/special used with the buff.
Manawitz
Thu Oct 20, 2005 7:39 am
#4



Melvic wrote:


Manawitz wrote:
Are you serious, do you know anyone who has tested it?



The OP was sarcasm, based on SLs getting a buff that at master has an insane damage multiplier to a single shot, while our specials are somewhat 'lacking'. While combining it with Commando would increase damage, it increases damage of anyone prof/weapon/special used with the buff.


Thanks for clearing that up, thought it was a real bug or total screw up on the devs part. But wait a sec....it is.



Master Sergeant (Rebel) Moshi Manawitz: Master Pilot, Master Commmando, Master Smuggler, Carbines, Master StarPimp-"They deserve to die and I hope they burn in hell" sorry wrong Sam L. Jackson movie--Drum & Base is the Music of the Soul
Odinwaa
Thu Oct 20, 2005 8:05 am
#5

We were pvping on intrepid last night and the imps had a SL and I was getting hit for 976 with my armor and was dead in seconds when they did that. It is way overpowered right now. You must attack them first and get them out of the fight until they lower the damage multiplier.



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Raptor2k1
Fri Oct 21, 2005 6:34 pm
#6

Anyone else getting the impression that Called Shot + Crit Shot + Any commando gun with AE would decimate folks in PvP?



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Nakahs
Sat Oct 22, 2005 6:53 am
#7

First of yes i was sarcastic. The point is that our specials are either bugged (doesnt shot or warmup timer ends) and the damage of deadbang / demotlition / focus fire adv versions is exactly the same damage multiplier placed shot has.


Adv Overkillshots damage multiplier is 10% less than adv critical shot but with his long long warmup timer its only possible to use it by chain mezzing the opponent which is not possible for 90% of the templates out there.


So i switched to Master Squadleader yesterday night to see if called shot / point targe and blaze of glory can improve our useless damage multiplier on our specials.


The result is that i use now a 10% crit sliced Proton Rifle and chain 2 mezzes and always hope that it will 1. hit 2. be a critical hit which can be with the 3 specials/buffs from Squad Leader, a damage per hit like 2k.


If its not a critical hit (1 of 5 times) it hits the opponent (only non Jedi) with about 1k damage. The problem only is that u will have to keep your opponent always mezzed to be effective since the long warmup and % chance of bugging with adv overkillshot.


I dont think that is a good alternative to working specials we should have ....not to say about time.





First Mandalorian on Infinity
TjadenFederov
Sat Oct 22, 2005 12:57 pm
#8






Raptor2k1 wrote:
Anyone else getting the impression that Called Shot + Crit Shot + Any commando gun with AE would decimate folks in PvP?






Called shot only multiplies the damage on the player it was originally used on from what I've seen. The others will just take the normal AoE from the critical shot.


I've not personally confirmed this, but, I'm just basing it on the fact that Called shot is essentially a De-buff, and thus only affects the one target.





Tjaden

In Nomine Patris, et Filli, et Spiritus Sancti...

SWG
- Tjaden - Apophis' - Cekra - Fizzle -

DeludedBioEngineer
Sun Oct 23, 2005 7:52 am
#9






Odinwaa wrote:
We were pvping on intrepid last night and the imps had a SL and I was getting hit for 976 with my armor and was dead in seconds when they did that. It is way overpowered right now. You must attack them first and get them out of the fight until they lower the damage multiplier.





that sounds like volley fire(bypasses armor effectiveness) or possibly blaze of glory..but as a commando/sl i can tell you the most i've been able to hit people in pvp even with called shot up on my target is around 250..and that was with a proton nade



however realize that the buffs/passive buffs last even if the SL is dead..the only advantage to killing the squad leader first is so they cannot twist buffs or put up called shot.



Veric Sauvari - Master Squad Leader/Pistoleer/Carbineer/All bothan!

Isinkhobiu Sauvari - old school Jedi (Dec2003)-
---Get on board the Falcon kid...this place is gonna blow!----
DeludedBioEngineer
Sun Oct 23, 2005 7:53 am
#10




-double post-

Message Edited by DeludedBioEngineer on 10-23-2005 10:53 AM



Veric Sauvari - Master Squad Leader/Pistoleer/Carbineer/All bothan!

Isinkhobiu Sauvari - old school Jedi (Dec2003)-
---Get on board the Falcon kid...this place is gonna blow!----
Arcadias
Sun Oct 23, 2005 8:15 am
#11

Anybody tried lastditch yet?




I bet that would be "SPLOITZ-tell" magnet...




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Nakahs
Mon Oct 24, 2005 12:18 pm
#12



1.Forget last ditch it sux.


2.Forget last ditch it sux even more.


3. well it gives u at least the feeling to hurt ure opponent bad when using it before u end up incapped/dbed.


TBH last ditch is a very much luck shot which can either incap yourself 20% happened / miss... but leaves u with 50 HAM 40% / or it hits but not for the damage u would need to 1 hit incap ure oponent 20% happened / or it 1 hit incaps ure oponent and u were very lucky 19% happened to me.


The 1% is when it ends up as a double incap happened only once for me .


Another thing is if dots are applied on u and u try to use last ditch a bug message appears and tell u something in very strange letters i cant read and u cant use that shot then...


So the conclusion is at least for me last ditch "can" ...and here a very big "can" the saver of your life in a fight u probably will lose but in most of the cases u just kill yourself with it.



Message Edited by Nakahs on 10-24-2005 12:19 AM

Message Edited by Nakahs on 10-24-2005 12:20 AM



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