Commando Archive
Thread: SL/Commando only way to get our specials to work?
Message Edited by Nakahs on 10-19-2005 09:59 PM
Manawitz wrote:
Are you serious, do you know anyone who has tested it?
The OP was sarcasm, based on SLs getting a buff that at master has an insane damage multiplier to a single shot, while our specials are somewhat 'lacking'. While combining it with Commando would increase damage, it increases damage of anyone prof/weapon/special used with the buff.
Melvic wrote:
Manawitz wrote:
Are you serious, do you know anyone who has tested it?
The OP was sarcasm, based on SLs getting a buff that at master has an insane damage multiplier to a single shot, while our specials are somewhat 'lacking'. While combining it with Commando would increase damage, it increases damage of anyone prof/weapon/special used with the buff.
Thanks for clearing that up, thought it was a real bug or total screw up on the devs part. But wait a sec....it is.
First of yes i was sarcastic. The point is that our specials are either bugged (doesnt shot or warmup timer ends) and the damage of deadbang / demotlition / focus fire adv versions is exactly the same damage multiplier placed shot has.
Adv Overkillshots damage multiplier is 10% less than adv critical shot but with his long long warmup timer its only possible to use it by chain mezzing the opponent which is not possible for 90% of the templates out there.
So i switched to Master Squadleader yesterday night to see if called shot / point targe and blaze of glory can improve our useless damage multiplier on our specials.
The result is that i use now a 10% crit sliced Proton Rifle and chain 2 mezzes and always hope that it will 1. hit 2. be a critical hit which can be with the 3 specials/buffs from Squad Leader, a damage per hit like 2k.
If its not a critical hit (1 of 5 times) it hits the opponent (only non Jedi) with about 1k damage. The problem only is that u will have to keep your opponent always mezzed to be effective since the long warmup and % chance of bugging with adv overkillshot.
I dont think that is a good alternative to working specials we should have ....not to say about time.![]()
Raptor2k1 wrote:
Anyone else getting the impression that Called Shot + Crit Shot + Any commando gun with AE would decimate folks in PvP?
Called shot only multiplies the damage on the player it was originally used on from what I've seen. The others will just take the normal AoE from the critical shot.
I've not personally confirmed this, but, I'm just basing it on the fact that Called shot is essentially a De-buff, and thus only affects the one target.
Odinwaa wrote:
We were pvping on intrepid last night and the imps had a SL and I was getting hit for 976 with my armor and was dead in seconds when they did that. It is way overpowered right now. You must attack them first and get them out of the fight until they lower the damage multiplier.
-double post-
Message Edited by DeludedBioEngineer on 10-23-2005 10:53 AM
1.Forget last ditch it sux.
2.Forget last ditch it sux even more.
3. well it gives u at least the feeling to hurt ure opponent bad when using it before u end up incapped/dbed.
TBH last ditch is a very much luck shot which can either incap yourself 20% happened / miss... but leaves u with 50 HAM 40% / or it hits but not for the damage u would need to 1 hit incap ure oponent 20% happened / or it 1 hit incaps ure oponent and u were very lucky 19% happened to me.
The 1% is when it ends up as a double incap happened only once for me . ![]()
Another thing is if dots are applied on u and u try to use last ditch a bug message appears and tell u something in very strange letters i cant read and u cant use that shot then...
So the conclusion is at least for me last ditch "can" ...and here a very big "can" the saver of your life in a fight u probably will lose but in most of the cases u just kill yourself with it.
Message Edited by Nakahs on 10-24-2005 12:19 AM
Message Edited by Nakahs on 10-24-2005 12:20 AM