Commando Archive

Thread: Timing your true weapon speed, and finding your speed cap (timing macro)

Tyyylowyspetily
Tue Sep 20, 2005 10:08 am
#1

I've responded to a few threads now with a belief that there is a hard speed cap in place for attacks with a PFT, and I wanted to share with everyone that likes playing with these sorts of things, how it is thatI arrived at this. Testing was done both pve, and pvp with the help of my patient Master Defender friend who was kind enough to play target for me while I unloaded on him (thanks Sedi).


Macros:

Timer1


/echo 0.0;
/pause .1;
/echo 0.1;
/pause .1;
/echo 0.2;
/pause .1;
/echo 0.3;
/pause .1;
/echo 0.4;
/pause .1;
/echo 0.5;
/pause .1;
/echo 0.6;
/pause .1;
/echo 0.7;
/pause .1;
/echo 0.8;
/pause .1;
/echo 0.9;
/pause .1;
/macro timer2;

Timer 2



/echo 1.0;
/pause .1;
/echo 1.1;
/pause .1;
/echo 1.2;
/pause .1;
/echo 1.3;
/pause .1;
/echo 1.4;
/pause .1;
/echo 1.5;
/pause .1;
/echo 1.6;
/pause .1;
/echo 1.7;
/pause .1;
/echo 1.8;
/pause .1;
/echo 1.9;
/pause .1;
/macro timer3


Timer3



/echo 2.0;
/pause .1;
/echo 2.1;
/pause .1;
/echo 2.2;
/pause .1;
/echo 2.3;
/pause .1;
/echo 2.4;
/pause .1;
/echo 2.5;
/pause .1;
/echo 2.6;
/pause .1;
/echo 2.7;
/pause .1;
/echo 2.8;
/pause .1;
/echo 2.9;
/pause .1;
/macro timer4


Timer4



/echo 3.0;
/pause .1;
/echo 3.1;
/pause .1;
/echo 3.2;
/pause .1;
/echo 3.3;
/pause .1;
/echo 3.4;
/pause .1;
/echo 3.5;
/pause .1;
/echo 3.6;
/pause .1;
/echo 3.7;
/pause .1;
/echo 3.8;
/pause .1;
/echo 3.9;
/pause .1;
/macro timer1



Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

Hedd
Tue Sep 20, 2005 11:07 am
#2






Tyyylowyspetily wrote:



Once the timer macros have been set up, you will want to make use ofthree additional macros to begin your testing. Since the timer is a continuous loop, the first and most obvious, is a dump macro to clear all paused commands.


Dump


/dump


The second macro is your attack macro. This will make use of basic marksman attacks to prolong the length of time you can test for, and this should also allow most ranged professions to make use of these macros.


Attack


/rangedShot;
/pause ;
/aimedShot;
/pause ;
/placedShot;
/pause ;

/macro Attack


I suggest starting at a point .5 seconds slower than your modified speed, and slowly decreasing the number until you reach as close to your modified speed as possible. You will also be looking for a delay between when the timer begins, and when your first attack is actually made. This number will become important if you desire to create a looping macro using basic attacks in order to achieve your modified DPS.


The third macro, is one that will initiate both macros similtaneously.


Test


/macro timer1;

/macro Attack


Once you have run the test for about 10 seconds, use the /dump macro to stop the test. Check the order of your attacks and make sure none of the attacks were skipped. If you see that ranged shot has been skipped over for example you know your macro is breaking. The most probable reason is that there has been no lead time allowed for when the macro loops, or you have exceeded your modified speed.


My final macro used with my PFT, with which I have a modified speed of 1.6, looks like this:


PFT


/pause .4;
/rangedShot;
/pause 1.61;
/aimedShot;
/pause 1.61;
/placedShot;
/pause 1.61

/macro PFT


The pause at the top of the macro keeps the loop from breaking (i.e. skipping attacks) by allowing for the time dealay between when a macro starts, ans when the first command is executed. This small number becomes very important over time as each time the macro loops, the timelost compounds, resulting in missed attacks, and much lowered DPS.


After testing with much faster PFT's I have found that regardless of the listed modified speed, the fastest attacks I can make are at a modified speed of 1.5. I encourage everyone to try this for themselves, and hopefully share the results of those tests with the commando community at large, so that we can all benefit when having custom Heavy Weapons crafted with rare and expensive loot components.


All macros were given in their entirety so that paople can simply copy and paste in game. Sorry if this ran a bit long


Enjoy.


Message Edited by Tyyylowyspetily on 09-20-2005 10:27 AM





Biggest hole in this theory is your not capped by your weapon speed only your move refresh times and if timed properly not even those. Any profession can fire 1/sec. You fire move 1 which has a refresh timer of blah, you can them immediately fire move 2 which as long as it isn't on the same refresh timer is ready to go. While move 1 and 2 are refreshing you proceded to move 3. As you notice the basic ranged shot will spool up every time you hit a move. That is your cap, the refresh of your ranged shot. 1 sec. The slower your overall speed, the more independently timed moves you need to hit that ceiling but it is still attainable.


My favorite combo is Imp Leg, Adv Body and throw in a stat effect move in the middle somewhere with ranged shot as my defalt attack firing between each. The animation can't keep up with the damage pattern so don't expect a flame cone every time you hit a button.



CLAN NEL
Woof'f Ewise'Nel, Mandalorian Bothan Firebat
Spook'k Ewise'Nel, Bothan Spynet Ops
Ghost-, Bothan Templar

Hotkey religions and Ancient Jundaks are no match for a good blaster macro, kid

Tyyylowyspetily
Tue Sep 20, 2005 11:43 am
#3

Tested again, using manually input, independant attacks, 8 different attacks in all, average attack speed with the PFT over a duration of 15 seconds? 1.66.


Listed modified speed: 1.6


Please, a combat log or screen shot of the same, or an example of the macro you are using, if any, would be helpful. If citing numbers, please be specific.





Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

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