Commando Archive

Thread: By Yawsh! I think I know how to fix our AOE!

tacwraith
Thu Sep 22, 2005 6:59 am
#1

Problem: Commando weapon AOE splash damage doesnt work.

Cause: Unknown.

How long its been broken: Since Launch.

ETA fix: Never.

Probable Cause: AOE is built into the weapon.



Problem: AOE is supposed to be one of the commando's main strengths and role defining attribute.However other proffs have better AOE.

Cause: Other proffessions AOEworks. DUH

How long this has been going on: Since CU

ETA Fix: Never.

Probable Cause: Devs dont give a damn.



Solution:


(which this will get flamed to heck but still it IS a very good solution!)


1) Remove AOE DAMAGE specials from other ranged proffessions.


2) Turn other proffessions's AOE damage specials into AOE utility ones (low damage but they put an effect to target)


3) Remove AOE from commando weapons (as built-in effect). This is the root of the WHY the commando AOE doesnt work, so REMOVE IT.


4) Add high damage multiplier AOE specials to commando. X2.5 damage mult at novice commando, X6.0 damage multiplier at master commando


5) Modify Commando weapons to have very high elemental AND accuracy modifiers. You can leave the dps as it is but make up for the damage with ELEMENTAL.


MAX RANGE 45m weapons:


Launcher Pistol: Kinetic - 300-500 damage spd 2.0 base 100 baseheat elemental damage +50 accuracy (20 sec INTIMIDATE EFFECT)

Heavy Lightning Cannon: Energy , use current stats, 200 base Electricity elemental damage +50 accuracy (NO EFFECT)

Heavy Particle Beam Cannon: Energy, use current stats, 400 baseCOLD damage, +100 accuracy (NO EFFECT)

Flamethrower: Energy, use current stats, 100 base heat elemental damage, +20 accuracy (Weak Fire Dot # 1)

Acid Rifle:Acid (or kinetic)damage, use current stats, 300 base Acid elemental damage, +100 accuracy (30 sec basic armor break effect)


Max Range 25m Weapons


Plasma Flamethrower: Energy, use current stats,NO ELEMENTAL DAMAGE+0 accuracy (Strong fire dot #2 stacks with #1 (this makes up for the no elemental damage) )

Heavy Acid Stream Launcher: Acid damage, use current stats, 100 elemental damage, +0 accuracy (acid Burn effect---similar effect to combat medic INFECT/DISEASE DOT but does not 'tick' to completion its applied all at once- 1 min duration)


Max Range 64m Weapons:

Proton Rifle: Energy damage, use current stats, no elemental damage +100 accuracy, no effect
Heavy Rocket Launcher: Kinetic, use current stats, 500 base base HEAT damage, +0 accuracy (KD)



With those changes commando can finally be damage dealer with working AOE and is not out-done by other proffessions in the commando's main role (aoe). Sure other proffs will whine about losing fanshot,spray shot, etc... but why the heck do they have high damage AOE in the fugging first place? a pistol is NOT automatic so an AOE shot is dumb. Carbineers are supposed to be master crowd/state controllers so give them a super good aoe special for that instead of a damage special, riflemen sure as heck dont have aoe sniping roles.. smugglers are not aoe specialists but single target master debuffers. BH's are SINGLE target specialists so why the hell they got an aoe damage one? give them an aoe snare or something more useful.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

TK-132
Thu Sep 22, 2005 9:40 am
#2

Ain't gonna happen.



If Commando is to be an AOE profession I will leave.



That's not my idea of Commando and you neglect against one target which the CU is centered around stupidly you will never be any good. Basically you make Commando only worthwhile with groups and templates will have to be ranged corwd control.



I hate these AOEs. Pre-CU AOEs would have rocked the house, but they don't now.


I'd be happier if all AOEs were just removed from our profession honestly, cause AOE only equals potential damage, not damage.


Now I understand most of us have our ownlittle FOTM Template set up with Smuggler and Commando or something to that like, so removing all AOEs would be bad.


Also most Profession have Cone Attacks, like we use to with the FT, not AOEs. Actually AOEs are just Area of Effects and don't have to do Damage, just an effect like KD or Blind. What I think a lot of us want is Splash Damage.


Anyways I propose most of our Weapons be Single Damage Weapons, along with Damage Specials. Grenades would be our explosion Weapon causing Mass Damage over an area, and make Grenades unlimited use like any other weapon and give a Special to throw them. Then a few Weapons like the FT, HAR, PFT would have AOEs with Effects and AOE Damage or perhaps a Special to go along with them.



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
tacwraith
Thu Sep 22, 2005 11:12 am
#3

err you didnt read my post the whole way.



all other proffs get their daamge aoe specials removed.


commando thus takes the role of aoe damage dealer.



BUT our weapons will be single-target with damage enchanced thanks to the elemental bonuses and accuracy mods. Think of commando then more like a lightsaber for single damage: consistent damage in the high-end spectrum of the weapon's damage range thanks to elemental and accuracy.


mix commando with another proff and voila! X type heavy weapon specialist. But as far as aoe daamage goes, thats commando only.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

RankorCity
Thu Sep 22, 2005 11:33 am
#4

Heh...One can dream, cant they?


I've slowly come to the realization that Commando is meant to be a support prof, and absolutely NOT meant to stand on its on. The innate AoE in all weapons but two (the proton rifle and LBPC (i think)) strongly suggest support, in my eyes, as do the pure lack of profession specific attacks.


The coding required to take a nonAoE attack and fire it using an AoE weapon is probably incredibly complex, and far beyond what the game engine itself will allow. Its not that devs cant do it, I think they are severely restricted by the CU game engine thats been piled on top of the preCU game engine.


At the moment, I am about as disgusted with Commando as I have ever been, and just waiting on a red letter person to come in here and post what I suspect to be true. Once that happens, I'll most likely drop it and never look back. Ranger will be more Commando than Commando, so I'll probably pick that up.



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
TK-132
Thu Sep 22, 2005 2:18 pm
#5



tacwraith wrote:

err you didnt read my post the whole way.

all other proffs get their daamge aoe specials removed.

commando thus takes the role of aoe damage dealer.

BUT our weapons will be single-target with damage enchanced thanks to the elemental bonuses and accuracy mods. Think of commando then more like a lightsaber for single damage: consistent damage in the high-end spectrum of the weapon's damage range thanks to elemental and accuracy.

mix commando with another proff and voila! X type heavy weapon specialist. But as far as aoe daamage goes, thats commando only.






That's exactly what I don't like. I don't want to be the AoE Profession, even if our Weapons are single fire. also removing everyone's "Cone Attacks" is not gonna happen.

You all are convinced that AOEs are these great things. There not ok, and that's a lame way to make Commando unique. Each and every Combat Profession needs to stand on their own. See all Professions basically have the same things, just different versions to better fit their role. Commando is already very unique in that we use Heavy Weapons and Grenades, for me that's enough. I mean just about very Profession has a KD attack. I don't want an odd set of weapons or specials completely different from everyone else.

And Commando for the love of the Explosion God is not Crowd Control. I don't want to magically control things with my flame wand, I want Commando to be a walking Nuke!



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
tacwraith
Thu Sep 22, 2005 3:43 pm
#6

Beleive me man, i know that AOE really means squat after the CU made 1 monster take an entire group to gun down. the last thing peeps want is massive aggro.


In pvp however thats a whooole different story. aoe for pvp simple as dat. Besides, if no other proff has DAMAGE in AOE but commando (and only a low damage version at novice and a high damage at master) then we get a nice boost in a 'role' in pvp.


I would LOVE to have our old consumable rocket launcher as our 'big boomstick' niche but you have to understand that the main reason I did this post was because AOE is BROKEN because it is BUILT into the weapons. The devs have never managed to make it work and NEVER will.


So the solution is to make our aoe come in the form of a special attack and remove the built in aoe from our weapons.


Our current nonconsumables, with the added accuracy and elemental bonus damage will not be AS powerful as rifleman or as versatile as other proffessions... but they WILL be CONSISTENTLY higher damage per shot than other proffessions will have. Again, its like the difference between swordman and jedi weapons. the damage range is tight in sabers and thus in high end pve and in pvp they are much much better than swordman to inflict damage. and elemental hits even when the shot is blocked/dodged






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

cyrom
Thu Sep 22, 2005 6:18 pm
#7


i realy hope you never become a dev of any game. this idea of taking away skills is a big no no.i know someone is going to bust me of saying that they remove commando skills but first of all we only had 4 skills in our prof, two of which are clone of the other 2. and also remaking the rocket luncher back to consumable is just dumb. pre cu we had 2 types of comsumables. one toke long to make and the other cost 50k for just one. i say if you want a powerful comsumable just make the nades do more damage like 3k but have a long timer. when i whach a action movie i didn't see people thowing gernades every sec. nades should be a last resort, not a DBZ enagryball.



EDIT: also removing skills from other prof like you stated will make about 80% of the game piss off.

Message Edited by cyrom on 09-22-2005 06:24 PM



---Cyron fireblood---
---Master commando---
---Master pistols---
---combat medic 4-0-0-0---
darthbock
Fri Sep 23, 2005 12:16 am
#8






RankorCity wrote:

Heh...One can dream, cant they?


I've slowly come to the realization that Commando is meant to be a support prof, and absolutely NOT meant to stand on its on. The innate AoE in all weapons but two (the proton rifle and LBPC (i think)) strongly suggest support, in my eyes, as do the pure lack of profession specific attacks.


The coding required to take a nonAoE attack and fire it using an AoE weapon is probably incredibly complex, and far beyond what the game engine itself will allow. Its not that devs cant do it, I think they are severely restricted by the CU game engine thats been piled on top of the preCU game engine.


At the moment, I am about as disgusted with Commando as I have ever been, and just waiting on a red letter person to come in here and post what I suspect to be true. Once that happens, I'll most likely drop it and never look back. Ranger will be more Commando than Commando, so I'll probably pick that up.





But then your mentorless commandowan would turn to the dark side... bounty hunter.



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
TK-132
Fri Sep 23, 2005 9:38 am
#9

In PvP yes AOEs are good, especially if they do damage. But that is only tight areas and city fight. If you are fighting a group of people who know what they are doing they won't all be in one cluster. The Ranged will be near max rangebehind while Melee and Close range move in and Medics are somewhere in the middle. Though this rarely is the case and people aren't that organized, it's just charge in, especially with all the Jedi about.


Anyways what if I don't want to PvP. I picked up Commando in the first place to PvE not PvP. PvP has never been good or fun. You either have this bla bla bla or you always lose.


I'm not trying to be mean, but I really don't want to see this happen. But then again anything good or bad we come up with isn't going to happen anyways...





Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
RankorCity
Fri Sep 23, 2005 10:54 am
#10






tacwraith wrote:

Beleive me man, i know that AOE really means squat after the CU made 1 monster take an entire group to gun down. the last thing peeps want is massive aggro.


In pvp however thats a whooole different story. aoe for pvp simple as dat. Besides, if no other proff has DAMAGE in AOE but commando (and only a low damage version at novice and a high damage at master) then we get a nice boost in a 'role' in pvp.


I





Wrong.


Pistoleer has one 100 percent damage to main / 100 percent splash damage attack (fan shot)


Carbineer has two 100 percent damage to main / 100 percent splash damage attacks (auto area, scatter shot)



Even IF AoE worked for Commando, even using a special like fanshot, autoarea, or spray shot still would only give you 100 main/ 40 splash when using a Commando weapon (whether it has innate AoE or not).



Want to be a kick ass support AoE damage dealer? Go Master Pistol/ Master Carbines, grab an 1100 damage / 80ish SAC carbine and rotate fanshot, autoarea, and scatter shot as your attacks. Or conversely, grab my 65 SAC 1100 damage (with pup) Featherweight FWG5 and be just as deadly (if not more so) and never watch your Action drop a BIT.





Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
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