Commando Archive
Thread: By Yawsh! I think I know how to fix our AOE!
Ain't gonna happen.
If Commando is to be an AOE profession I will leave.
That's not my idea of Commando and you neglect against one target which the CU is centered around stupidly you will never be any good. Basically you make Commando only worthwhile with groups and templates will have to be ranged corwd control.
I hate these AOEs. Pre-CU AOEs would have rocked the house, but they don't now.
err you didnt read my post the whole way.
all other proffs get their daamge aoe specials removed.
commando thus takes the role of aoe damage dealer.
BUT our weapons will be single-target with damage enchanced thanks to the elemental bonuses and accuracy mods. Think of commando then more like a lightsaber for single damage: consistent damage in the high-end spectrum of the weapon's damage range thanks to elemental and accuracy.
mix commando with another proff and voila! X type heavy weapon specialist. But as far as aoe daamage goes, thats commando only.
tacwraith wrote:err you didnt read my post the whole way.
all other proffs get their daamge aoe specials removed.
commando thus takes the role of aoe damage dealer.
BUT our weapons will be single-target with damage enchanced thanks to the elemental bonuses and accuracy mods. Think of commando then more like a lightsaber for single damage: consistent damage in the high-end spectrum of the weapon's damage range thanks to elemental and accuracy.
mix commando with another proff and voila! X type heavy weapon specialist. But as far as aoe daamage goes, thats commando only.
That's exactly what I don't like. I don't want to be the AoE Profession, even if our Weapons are single fire. also removing everyone's "Cone Attacks" is not gonna happen.
You all are convinced that AOEs are these great things. There not ok, and that's a lame way to make Commando unique. Each and every Combat Profession needs to stand on their own. See all Professions basically have the same things, just different versions to better fit their role. Commando is already very unique in that we use Heavy Weapons and Grenades, for me that's enough. I mean just about very Profession has a KD attack. I don't want an odd set of weapons or specials completely different from everyone else.
And Commando for the love of the Explosion God is not Crowd Control. I don't want to magically control things with my flame wand, I want Commando to be a walking Nuke!
Beleive me man, i know that AOE really means squat after the CU made 1 monster take an entire group to gun down. the last thing peeps want is massive aggro.
In pvp however thats a whooole different story. aoe for pvp simple as dat. Besides, if no other proff has DAMAGE in AOE but commando (and only a low damage version at novice and a high damage at master) then we get a nice boost in a 'role' in pvp.
I would LOVE to have our old consumable rocket launcher as our 'big boomstick' niche but you have to understand that the main reason I did this post was because AOE is BROKEN because it is BUILT into the weapons. The devs have never managed to make it work and NEVER will.
So the solution is to make our aoe come in the form of a special attack and remove the built in aoe from our weapons.
Our current nonconsumables, with the added accuracy and elemental bonus damage will not be AS powerful as rifleman or as versatile as other proffessions... but they WILL be CONSISTENTLY higher damage per shot than other proffessions will have. Again, its like the difference between swordman and jedi weapons. the damage range is tight in sabers and thus in high end pve and in pvp they are much much better than swordman to inflict damage. and elemental hits even when the shot is blocked/dodged ![]()
Message Edited by cyrom on 09-22-2005 06:24 PM
RankorCity wrote:
Heh...One can dream, cant they?
I've slowly come to the realization that Commando is meant to be a support prof, and absolutely NOT meant to stand on its on. The innate AoE in all weapons but two (the proton rifle and LBPC (i think)) strongly suggest support, in my eyes, as do the pure lack of profession specific attacks.
The coding required to take a nonAoE attack and fire it using an AoE weapon is probably incredibly complex, and far beyond what the game engine itself will allow. Its not that devs cant do it, I think they are severely restricted by the CU game engine thats been piled on top of the preCU game engine.
At the moment, I am about as disgusted with Commando as I have ever been, and just waiting on a red letter person to come in here and post what I suspect to be true. Once that happens, I'll most likely drop it and never look back. Ranger will be more Commando than Commando, so I'll probably pick that up.
But then your mentorless commandowan would turn to the dark side... bounty hunter.
tacwraith wrote:
Beleive me man, i know that AOE really means squat after the CU made 1 monster take an entire group to gun down. the last thing peeps want is massive aggro.
In pvp however thats a whooole different story. aoe for pvp simple as dat. Besides, if no other proff has DAMAGE in AOE but commando (and only a low damage version at novice and a high damage at master) then we get a nice boost in a 'role' in pvp.
I
Wrong.
Pistoleer has one 100 percent damage to main / 100 percent splash damage attack (fan shot)
Carbineer has two 100 percent damage to main / 100 percent splash damage attacks (auto area, scatter shot)
Even IF AoE worked for Commando, even using a special like fanshot, autoarea, or spray shot still would only give you 100 main/ 40 splash when using a Commando weapon (whether it has innate AoE or not).
Want to be a kick ass support AoE damage dealer? Go Master Pistol/ Master Carbines, grab an 1100 damage / 80ish SAC carbine and rotate fanshot, autoarea, and scatter shot as your attacks. Or conversely, grab my 65 SAC 1100 damage (with pup) Featherweight FWG5 and be just as deadly (if not more so) and never watch your Action drop a BIT.