Commando Archive

Thread: If not commando, why not Artillerist?

StarfighterKD
Tue Sep 20, 2005 5:08 pm
#1

I think that if Commando does not explain our profession well enough, then the name should be "Artillerist", or something like "Heavy Assault Soldier". Since we're obviously not going to be oriented towards stealth, like the rangers, we should get a more proper name. Do you think this is more suiting, or another name for our profession would be better? Or is it fine and we just need our skills tweaked and revamped?
darthbock
Tue Sep 20, 2005 7:28 pm
#2

Keep it commando. We have heavy weapons as is, but no artillery. I think 'Combat Engineer' might be what you are looking for. Engineering has always been close to the heart of commandos. From the looks of it, rangers are getting traps that hamper rather than kill - lots of state mod stuff. I think that is fine. Hopefully, we will be given the ability to place high damage mines/demolitions, and maybe even use bomb droids as a modern twist on what has traditionally been the bread and butter of commandos - making things go boom. Adding mines to the grenade tree along with a healthyrepair of grenades would be a large step in the right direction. Another nice thing might be adding a few mark II/high level versions of entry level weapons like you see for other classes. I'd love to see a master level rocket launcher for instance. Finally, we need a few specials of our own. Perhaps a ranged armor break for instance to simulate the use of armor piercing techniques/equipment. Some sort of 'overwhelming assault' as well with a high damage multiplier but also a very long reuse timer and maybe a heavy weapon restriction could be another.


Historically, commandos have been 'force multipliers,'flexible infantry that can be used in a variety of situations to increase the effectiveness of regular units. Special weapon training and engineeer training are two great ways to do this. Recon training as well... If you want to play an infiltrator (long range recon infantry), you probably want to mix/match commando and revamped ranger. The issue is that the name commando is a bit of an umbrella term, since commando team members usually have different training in order to achieve overall objectives. Are stealthy infiltrators 'commandos?' Yes. Are 'commandos'sometimes trained in demolitions? Yes. Anti-tank? Yes? Heavy Weapons? yes.Snipers? yes. etc...It depends on the type of commando you want to play. That is what is nice about the class sytem - you can adapt and make your own archetype.


I do not think the classes have any identity confusion at all. The idea of a ranger being the fantasy style ranger is silly in a modern/sci fi setting. While I think the revised ranger would be better suited with tracking intact and the 'thieving' skill line implemented into a revised smuggler, I'll not comment to remain on topic.





Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
StarfighterKD
Tue Sep 20, 2005 8:43 pm
#3


Hmm, that is true. I sort of view ourselves as the equalizer when the enemy brings out something really big and bad, like AT-STs (which I heard were nerfed horrendously) and large creatures. I don't think, however, that minefields are our kind of thing. We're more the type who sticks a C4 charge on something and runs like hell before it goes boom, or hucks the big old grenade at the group of baddies charging in. Perhaps we are more of a support class, filling in the chinks in the groups force. Where they get blown away by tanks, we blast back with bombs and explosives, etc. et al.


I think in the past soldiers with a flamethrower were meant primarily for flushing out bad guys who holed themselves up in turrets and shelters, since heat and fire is difficult to run from, but thats just a tangent of mine.


Anyway, it just seems like too many people want to play the covert ops type of commando, sneaking around like Sam in Splinter Cell. Would Sam have a rocket launcher? No.


Off topic a bit: the game says we are trained to destroy enemy vehicles. what vehicles?

darthbock
Tue Sep 20, 2005 11:39 pm
#4

We were the answer to the ATST and turretsway back when. Several patches and a revamp later have our role muddled a bit.



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
Wolfmann31
Sat Sep 24, 2005 3:09 am
#5






StarfighterKD wrote:


Hmm, that is true. I sort of view ourselves as the equalizer when the enemy brings out something really big and bad, like AT-STs (which I heard were nerfed horrendously) and large creatures. I don't think, however, that minefields are our kind of thing. We're more the type who sticks a C4 charge on something and runs like hell before it goes boom, or hucks the big old grenade at the group of baddies charging in. Perhaps we are more of a support class, filling in the chinks in the groups force. Where they get blown away by tanks, we blast back with bombs and explosives, etc. et al.


I think in the past soldiers with a flamethrower were meant primarily for flushing out bad guys who holed themselves up in turrets and shelters, since heat and fire is difficult to run from, but thats just a tangent of mine.


Anyway, it just seems like too many people want to play the covert ops type of commando, sneaking around like Sam in Splinter Cell. Would Sam have a rocket launcher? No.


Off topic a bit: the game says we are trained to destroy enemy vehicles. what vehicles?





Sam, if need be, would have a Rocketlauncher if the mission needed one.





RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
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_________
Sat Sep 24, 2005 3:33 am
#6

I think Commando and ranger could co-op after the ranger revamp (im a ranger but i still say this,) and hopefully u will get a revamp soon (see? ) like rangers sneak forward and place some mines to soften the heavy target up, then the commando comes and fire some rocket launcher and blow the crap out of the thing



Arachon
You do not know what lurks in the shadows.
Imperial spy
Imperial Inquisitor
The Emperor knows, For we are his eyes
Spy databank

Ranger is not a profession, its a lifestyle. And it will forever remain within us. Once a ranger, Always ranger
StarNick
Sat Sep 24, 2005 8:20 am
#7

Not entirely...because our weapons are (or in theory) heavy enough to take down the big targets or soften it up for those who can't dish out that kind of damage.

Essentially, we both could soften up...just in different ways. Sabotage rather than blowing the crap out of the target. Both are the "general" commando's abilities in Real life, but in the realm of an RPG...two different professions.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

darthbock
Sat Sep 24, 2005 10:48 am
#8






StarNick wrote:
Not entirely...because our weapons are (or in theory) heavy enough to take down the big targets or soften it up for those who can't dish out that kind of damage.

Essentially, we both could soften up...just in different ways. Sabotage rather than blowing the crap out of the target. Both are the "general" commando's abilities in Real life, but in the realm of an RPG...two different professions.




I'd rather see us have a few more high level versions of weapons and two or three special lines, like a ranged armor break (armor piercing assault or some such), some sort of delay/stun attack to represent suppression/pouring an inordinate amount of fire on a target, and a damage special. These along with a grenade revamp and the ability to use bomb droids would have us filling our shoes nicely, I think.



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
StarNick
Sun Sep 25, 2005 12:57 am
#9

I agree...and earlier an idea hit me for a corro post...more on that later.

More: Im trying to open a discussion on the Corro boards regarding our concept. A lot of our assumptions were proved, and our concept revealed when I got a few responses a few days ago:

"Support abilities combine with primary combat abilities to produce our damage."

Wrote out a huge post of analysis of the problem and solutions that allow us to function inside that role.

This includes more variety, less redundancy among support abilities (ie all our master stuff either has nothing [proton rifle] or DoT + AoE...and most of the weapons in the profession are AoE), and our primary ability be focused on damage...not utility. Two utilities are not a substitute for damage when utility is a supplement to it.

Message Edited by StarNick on 09-24-2005 04:41 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

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