Commando Archive

Thread: What was your commando dream?

MasterSolo13
Wed Sep 03, 2003 3:44 am
#1

now granted im new to being a commando (8 days) but no one ever moks me or wont grp with me when i fight i wreck shop i slap a power up on and im almost doing 300 damage at a speed of 2.7 so i kick ass
Ivoni
Wed Sep 03, 2003 8:57 am
#2

Nice ideas.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Galadarion75
Wed Sep 03, 2003 9:19 am
#3



MasterSolo13 wrote:
now granted im new to being a commando (8 days) but no one ever moks me or wont grp with me when i fight i wreck shop i slap a power up on and im almost doing 300 damage at a speed of 2.7 so i kick ass




Umm, almost 300 damage at 2.7?

I've been running around with a Scout Pistol doing as high as 347 with a delay (sliced no pu) of 1.8.

And now I have a DX2

I'm really hoping that this upcoming patch actually fixes what's been promised and we cna start doing some respectable damage.

=Vercer
Eclipse
Solstise
Wed Sep 03, 2003 12:13 pm
#4

Well, the title says it all. When they started talking about fixing commandos, what were you hoping to see? Was any of it done?


Anyway, here's what I had wanted to see:



  1. Combine the Flamethrower and Heavy Acid Rifle trees into one. A tree just for liquid based stream weapons. Their specials are really similiar (Flamethrower has a dot, that's about the only difference isn't it?). This also would leave room for future weapon add-ins such as a Cold-damage type liquid Nitrogen sprayer or maybe even a stun dmg type sonic weapon (it's not liquid but I guess you could say the sonic waves could be produced in a way that streams and also can be used in a cone shaped pattern.)

  2. Create a new tree that has special skills for the Launcher Pistol, Beam Rifle, and a special high speed cannon. The Pistol and Rifle would be based off their respective marksman skills. The Cannon would have been a gun with no specials, could be fired only in the prone position, but had very good damage and a very high rate of fire with a decent AR (at least 2). Think of it as a big gun that has to be fired with a tripod extended.

  3. All grenade certs moved into the Heavy Weapons Support tree. Aren't grenades support type weapons anyway? Unless you're using a grenade launcher they're not really supposed to be a primary weapon. Also wanted to see the AR on the LBC and ASL bumped up to AR2 and the HPBC bumped up to AR3.

  4. Redo the Field tactics tree. Have it still based on combat exp. But gives special skills, such as:


    1. Covert deployment-A commando is able to mask himself from the radar of other players provided he doesn't move or fire. You could call it a hack on the GPS. The big downside to this would be that while in this state, the commando's radar is also knocked out. This would give a big incentive to players in PvP to plan ambushes over ridges and to dress in camoflauge colors. As it is right now, you can run around in a neon pink suit or a camo suit that perfectly matches the terrain and it won't matter since you're always gonna show up on that damned rebels/imperials portable radar system.


      1. A counter to this skill could be given to the Ranger profession. This would give them a niche in the GCW as scouts and recon on large raids to try and find commando ambushes in the path of a strike force that's heading for an enemy base.

    2. Covert Deployment II-This is the same as the first one, and it has all the same drawbacks except with this one, you can now move at a walk or lower speed without reappearing on enemy radar.

    3. Silent Kill-A commando using the Covert Deployment skill that is able to sneak up on an enemy that doesn't detect them (the game could check to see if the victim has the commando targeted) can instantly incap them with a "neckbreak" move. It will give us a little reason for having that unarmed skill. Plus it'll teach the enemy to put out sentries when camping.

    4. Covert Squad Deployment-A commando using this skill will blanket any player in their group that is within 20m of the commando as if that player had used the Covert Deployment I skill.

    5. And at master Commando you could have Covert Squad Deployment II, which is the same as the other, it just allows the players to move slowly and is 30m or so.

  5. Other things I had wanted to see seem to be already happening. Major increase in damage on commando weapons. Though I'd still like to see the Launcher Pistol with at least AR 1. As far as the Beam Rifle goes, I think it should be just like the Laser Rifle, only about 150 added to the Minimum damage. Making it roughly 180-350dmg 6.0 speed and Medium armor piercing on average.

Well, those were my ideas. What were yours?






Soltanus Foo
++++KorTech Industries++++
Founder of Avalon, Corellia
Master Weaponsmith July, 2003-NGE

"SWG Tradeskillers-May we all rest in peace."
Tavinureel
Wed Sep 03, 2003 12:30 pm
#5

My commando dream is to no longer get excluded from groups just because I'm a commando (it's happened before).



I'm hoping with the upcoming patch, ppl that new me before will actually SEEK to group with me.....just so I can say "too bad, so sad".



I'm also looking to walking around and having other players admire me instead of mock me.




------------------Signature Line-------------------
"Fear leads to Anger; Anger leads to Hate; Hate leads to Power; Power leads to Victory. Let your Anger flow through you. Your hatred will make you strong. True power is only achieved through testing the limits of ones anger, and passing through unscathed. Rage channeled through aggression is unstoppable. The Dark Side of the Force offers unimaginable power. The Dark Side is stronger than the light. The weak deserve their fate." -Sith Mantra
============
College Student + Free = "I'm there"
boycejason
Wed Sep 03, 2003 5:31 pm
#6

My commando can be summed up with one movie.


COMMANDO. Watch it and imagine.. someday we could be just like arnold. Or not.


In all seriousness I think the class is going in the right direction. The commando should be a class that has NO finesse. Not even ANY defensive abilities. Just messy damage. Sit back.. and say "Ok mister mob.. here is 3000 heat damage.. deal with it".. instead of ok first I stun ya, then bleeding shot, then healthshot1, then bodyshot2...


I am hoping that they go this route. High damage and a bad attitude! The only pet peeve I have is how the acid rifle tree and the flamer tree are EXACTLY the same.Maybe make different specials for the acid rifle... maybe only give area attacks to the flamer tree and single attacks to the acid rifle. We don't need stuns/KD's/etc. The field tactics tree is fine the way it is. I kinda don't see the point to the Heavy Weapons other than the rocket launcher (acid beam, lighting beam anbd particle beam seem useless to me). They seem like grenades but with more charges.


Oh and one last thing... please try to fix the gfx for the heavy weapons.. I finally got my hands on a lighting beam cannon and fired it... oh how cute! A snowflake of doom is flying towards my pray! Or the particle beam cannon.. no projectile that I could see.. just some smoke that comes out of the gun when you fire it. Compare the above effects to the novice weapon you get launcher pistol.. it should be.. the higher level the commando weapon.. the bigger the explosion!


I am happy though about the changes to the at-st and turrents (blast damage vulnerability). That will give us an edge with our rocket launcher. We are stepping closer to what we should be! Anti-Armor.



my 2 cents

StarNick
Wed Sep 03, 2003 6:10 pm
#7

think...Renegade (insert C&C music here)


cool ideas too


and for the covert...i totally agree if we stop moving/fireing we should dissapear on the radar scan, much like the radar scan in the most beloved game of the century...Halo


rather (ack still in halo mode ) ahem, rather than having our radar devices to stop working, it should be like in halo's where u *only* see the ones that are moving/firing .... having us also disfunction without radar in order to prepare an ambush would not totally work




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

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