Commando Archive

Thread: I got a quick idea for commando weapon specials.

TechnoHic
Sun Dec 14, 2003 6:18 am
#1

Does anyone else think that while we have speialy weapons, we should have some personalized specials for our marksman weapons?


Maybe we should even get speed and acurracy increases to each of em as well, say half of what you get if you wen tto pistoleer, rifleman, or carbine?


This isnt what I think our profession really needs but it could be done really easy in a hot fix, just so we have some other options than the FT.


For a special, there is supression fire 1 in ranged support line, how bout supression fire 2? I think that would be a good way to keep from being kited, or at least, give you a chance to cath up. Overall this idea would help us fight the 64m battle.




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TechnoHic
Sun Dec 14, 2003 6:22 am
#2

Sorry, forgot to say that supression fire 2 would work on multiple targets, sorta like the diference between flurry shot 1 and 2.


Makes since to me, especially if we ever get an MG. Be doing the Rambo thing of just turning around while spraying ammo.


This was just a quick idea, add on as you like.




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Tal-N
Sun Dec 14, 2003 9:28 am
#3

I personally think that commando's need more AoE and general crowd control specials. Since the BH is a hybird focussed mainly towards one on one PvP then the commando should offer something totally different in the sense of PvE group combat which allows them to throw their wieght around at multiple targets. That means a commando is about raw power and the BH is about status effects and 'smart' fighting.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
Shadowfire Bounterhunter / Commando

tacwraith
Sun Dec 14, 2003 10:23 pm
#4

No we cant get supression fire2 because thats a carbineer skill.

However, commando SHOULD receive at least half of the speed and accuracy mods the elite classes get in their rifles/pistols/carbines.

To use an easy number, if the total mods in accuracy and speed in pistoleer,carbineer and rifleman was +100, then the commando should get +10 at novice commando and +40 at master.. effectively being HALF as good as the elites, not just being a master marksman accuracy and speed at range.

Specials for our marksman weapons: Yes. We should have a 'Ranged Support' tree version 2.

Things like:
Take Cover 2 (works like Take Cover, only higher vs ranged defense bonuses)
Warning Shot 2 (works on humanoid NPCS only, whereas WS1 only works on creatures)
Threaten Shot 2 (makes humanoid and player characters LOSE their take cover and/or tumbling defense bonuses)
Tumble To ... 2 (Just like the original Tumble To.. but has no ham cost)
Aim2 (unlike Aim1, Aim2 gives the same aiming bonuses, but there is no delay associated with it. However, it does have a ham cost)

and new ones that will assist the commando's use of his own special weapons:

Fire in the Hole (commando's heavy weapon will fire in cone in front of commando, causing targets to intimidate1)

Forced March (commando's burst run timer is cut in half, at the cost of high stamina+quickness wounds when used, 1 minute timer to re-use)

and finally,

Ambush (like Take Cover special, commando is immobilized and must go to kneeling position. Instead of Defense bonuses however, the commando gets damage modifier similar to overcharge1 on his weapons fire without damaging the weapon. Moving OR getting hit by enemy fire cancels out the Ambush effect. Cannot enter Ambush position when in combat).




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TechnoHic
Mon Dec 15, 2003 12:48 am
#5

I didnt realize supression fire 2 was in carbineer. Guess we cant have that then.


What I really think we need is like Tal said, more multiple target specials. I know that our heavy weapons and grenades are supposed to hit multiple targets when they are close enough together but that hasnt seemed to work for me. Maybe the blast radius needs some fine tuning.


At any rate, I dont see anything wrong with us having half the speed/accuracy modifiers as carbineers/rifleman/pistoleers, it may encourage me to use a rifle or something at 64m and even use cover since I cant go prone with the FT and be accurate.


I personally would like to see more variety in my combat than just FT but as it is now, thats all that works, at least smartly. I can land some heavy weapon fire on a target, but since there is no special for heavy weapons, I do the same damage as my flame specials initialy, only, my flame specials do DOT and the heavy weapons cost me more creds per shot.




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